change headings to not be links

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@@ -29,60 +29,60 @@ and non-zero).
### Variables:
* **WAIT**<br>
positive or negative integer that changes how long to wait for
a key press prior to moving again. < 0 blocks which allows
for complete control over movement at your own pace. Default
231; you can move faster by holding down or rapidly pressing an
arrow key.
positive or negative integer that changes how long to wait for
a key press prior to moving again. < 0 blocks which allows
for complete control over movement at your own pace. Default
231; you can move faster by holding down or rapidly pressing an
arrow key.
* **WALLS**<br>
whether the walls are passable or impassable. Default passable,
1; 0 makes walls impassable where you die if you hit a wall.
whether the walls are passable or impassable. Default passable,
1; 0 makes walls impassable where you die if you hit a wall.
* **EVADE**<br>
how many movements the Snake moves before the bug (well
insect; see notes below about why bugs) will move to
another location in the field. Default 300; 0 disables.
how many movements the Snake moves before the bug (well
insect; see notes below about why bugs) will move to
another location in the field. Default 300; 0 disables.
* **SIZE**<br>
initial size of the Snake. Note that it grows by one per
move so at the default 5 it will not initially be 5
characters long! < 0 is likely an immediate win.
initial size of the Snake. Note that it grows by one per
move so at the default 5 it will not initially be 5
characters long! < 0 is likely an immediate win.
* **MAXSIZE**<br>
the maximum size the Snake can become before the game is
won. < 0 is the maximum size based on terminal dimensions;
any other size will be capped based on the terminal
dimensions to prevent problems. Note that when **SIZE+GROW >=
MAXSIZE** you win _before_ you grow to the full size!
the maximum size the Snake can become before the game is
won. < 0 is the maximum size based on terminal dimensions;
any other size will be capped based on the terminal
dimensions to prevent problems. Note that when **SIZE+GROW >=
MAXSIZE** you win _before_ you grow to the full size!
* **GROW**<br>
size to grow every time you eat a bug. Default 5; negative
values are allowed. 'Negativity' creates for fun gameplay modes with
enough creativity. See [gameplay.html](gameplay.html)
GitHub) as well as [play.sh](play.sh) for some examples.
size to grow every time you eat a bug. Default 5; negative
values are allowed. 'Negativity' creates for fun gameplay modes with
enough creativity. See [gameplay.html](gameplay.html)
GitHub) as well as [play.sh](play.sh) for some examples.
* **SHED**<br>
every **SHED** movements you will grow (> 0), shrink (< 0) or
stay the same length (0) by the **SHEDS** (below) value. Again
with creativity you can create some fun gameplay modes. NOTE:
the concept of shedding in this game is a misnomer; see notes
below.
every **SHED** movements you will grow (> 0), shrink (< 0) or
stay the same length (0) by the **SHEDS** (below) value. Again
with creativity you can create some fun gameplay modes. NOTE:
the concept of shedding in this game is a misnomer; see notes
below.
* **SHEDS**<br>
every **SHED** movements will impact what this value means: grow
(> 0), shrink (< 0) or not at all (0). Exception: if the snake
eats a bug the counter isn't incremented. Again with creativity
you can create some fun gameplay modes here. For instance you
can grow upon eating a bug but shrink every **SHED** movements
and then it's a battle of whether you win by **SIZE < 0** or
**SIZE >= MAXSIZE**. See [play.sh](play.sh) for examples.
NOTE: the concept of shedding in this game is a misnomer; see
notes below.
every **SHED** movements will impact what this value means: grow
(> 0), shrink (< 0) or not at all (0). Exception: if the snake
eats a bug the counter isn't incremented. Again with creativity
you can create some fun gameplay modes here. For instance you
can grow upon eating a bug but shrink every **SHED** movements
and then it's a battle of whether you win by **SIZE < 0** or
**SIZE >= MAXSIZE**. See [play.sh](play.sh) for examples.
NOTE: the concept of shedding in this game is a misnomer; see
notes below.
* **CANNIBAL**<br>
whether you can go through the Snake or not. Default is 0
(cannot - die if you try).
whether you can go through the Snake or not. Default is 0
(cannot - die if you try).
## Try:
@@ -274,11 +274,11 @@ On a more serious note look at [bugs.html](bugs.html).
<div id="naqs">
### <a href="#toc">NAQs/IAQs (Never/Infrequently Asked Questions)</a>
### NAQs/IAQs (Never/Infrequently Asked Questions)
</div>
<div id="inspirations">
#### <a href="#toc">Do I have any inspirations for this entry?</a>
#### Do I have any inspirations for this entry?
</div>
There are two in particular. First is a long time mate of mine wrote a bash
@@ -315,7 +315,7 @@ Snake in several ways.
<div id="features">
#### <a href="#toc">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</a>
#### Are there any features I thought of that I wanted to implement but did not get to for some reason or another?
</div>
Yes. I thought it would be fun if there were other obstacles for the snake (in
@@ -341,7 +341,7 @@ who plays it enjoys it as much as I enjoyed writing/playing it.
<div id="easier">
#### <a href="#toc">Are there ways that one can make this game easier?</a>
#### Are there ways that one can make this game easier?
</div>
I can think of at the least the following:
@@ -379,7 +379,7 @@ I can think of at the least the following:
<div id="harder">
#### <a href="#toc">Are there ways to make it harder?</a>
#### Are there ways to make it harder?
</div>
- Decrease the size of the game.
@@ -429,7 +429,7 @@ a pun and every pun deserves to be shed).
<div id="moult">
#### <a href="#toc">How do snakes grow in real life?</a>
#### How do snakes grow in real life?
</div>
They grow through a process called moulting - shedding their skin (other
@@ -440,7 +440,7 @@ shorter. I don't like the words because it's rather a misnomer but what I had
chosen before was longer - STRETCH and STRETCHES.
<div id="other">
#### <a href="#toc">Any other interesting things about snakes?</a>
#### Any other interesting things about snakes?
</div>
For the fascinating science behind snake slithering see [Snake walk: The physics
@@ -451,7 +451,7 @@ do not know) and they really do tell the truth as they see it (even if
impossible).
<div id="opposite">
#### <a href="#toc">Why can you go the opposite direction and so immediately die when not cannibalising?</a>
#### Why can you go the opposite direction and so immediately die when not cannibalising?
</div>
When Ilya Kurdyukov was playing with this he questioned why this is possible
@@ -476,7 +476,7 @@ walls passable and not worry about dying.
<div id="chocolatecake">
#### <a href="#toc">Do you have any **DELICIOUS CHOCOLATE CAKE** recipes?</a>
#### Do you have any **DELICIOUS CHOCOLATE CAKE** recipes?
</div>
Why yes I do! So good in fact that even my late stepmum who didn't even like
@@ -510,7 +510,7 @@ been warned.
<div id="alt">
#### <a href="#toc">What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?</a>
#### What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?
</div>
I submitted three Snake versions; these are the other layouts for those few
@@ -532,7 +532,7 @@ both do.
## Author's dedication:
<div id="winning">
### <a href="#toc">Winning thoughts, dedications and thanks</a>
### Winning thoughts, dedications and thanks
</div>
Once again I'm honoured to win along with some of the other veterans who I have
+11 -11
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@@ -616,10 +616,10 @@ unsigned arithmetic.</p></li>
</ul>
<p>On a more serious note look at <a href="bugs.html">bugs.html</a>.</p>
<div id="naqs">
<h3 id="naqsiaqs-neverinfrequently-asked-questions"><a href="#toc">NAQs/IAQs (Never/Infrequently Asked Questions)</a></h3>
<h3 id="naqsiaqs-neverinfrequently-asked-questions">NAQs/IAQs (Never/Infrequently Asked Questions)</h3>
</div>
<div id="inspirations">
<h4 id="do-i-have-any-inspirations-for-this-entry"><a href="#toc">Do I have any inspirations for this entry?</a></h4>
<h4 id="do-i-have-any-inspirations-for-this-entry">Do I have any inspirations for this entry?</h4>
</div>
<p>There are two in particular. First is a long time mate of mine wrote a bash
implementation of Snake several years ago (uncoloured, no cheat modes, hardcoded
@@ -649,7 +649,7 @@ it was done in <a href="https://en.wikipedia.org/wiki/Surround_(video_game)">Sur
inspired the shedding mode. Anyway I always loved the game and it’s similar to
Snake in several ways.</p>
<div id="features">
<h4 id="are-there-any-features-i-thought-of-that-i-wanted-to-implement-but-did-not-get-to-for-some-reason-or-another"><a href="#toc">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</a></h4>
<h4 id="are-there-any-features-i-thought-of-that-i-wanted-to-implement-but-did-not-get-to-for-some-reason-or-another">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</h4>
</div>
<p>Yes. I thought it would be fun if there were other obstacles for the snake (in
my mind I was thinking of barriers like the walls but in the field).</p>
@@ -668,7 +668,7 @@ not show the arrows but then that brings an old problem back.</p>
<p>Nevertheless I am quite happy with the features in the game and I hope everyone
who plays it enjoys it as much as I enjoyed writing/playing it.</p>
<div id="easier">
<h4 id="are-there-ways-that-one-can-make-this-game-easier"><a href="#toc">Are there ways that one can make this game easier?</a></h4>
<h4 id="are-there-ways-that-one-can-make-this-game-easier">Are there ways that one can make this game easier?</h4>
</div>
<p>I can think of at the least the following:</p>
<ul>
@@ -704,7 +704,7 @@ considered a filthy cheat but both modes are quite fun (one being enabled by
default; does that mean it’s not actually a cheat mode?).</li>
</ul>
<div id="harder">
<h4 id="are-there-ways-to-make-it-harder"><a href="#toc">Are there ways to make it harder?</a></h4>
<h4 id="are-there-ways-to-make-it-harder">Are there ways to make it harder?</h4>
</div>
<ul>
<li>Decrease the size of the game.</li>
@@ -752,7 +752,7 @@ you make use of your talents for financial gain or at least a world record.
Either way I tip my proverbial snakeskin hat to you (animal cruelty but a pun is
a pun and every pun deserves to be shed).</p>
<div id="moult">
<h4 id="how-do-snakes-grow-in-real-life"><a href="#toc">How do snakes grow in real life?</a></h4>
<h4 id="how-do-snakes-grow-in-real-life">How do snakes grow in real life?</h4>
</div>
<p>They grow through a process called moulting - shedding their skin (other
creatures also moult). This takes place over some days and unlike humans snakes
@@ -761,7 +761,7 @@ variables <strong>SHED</strong> and <strong>SHEDS</strong> for simplicity and be
shorter. I don’t like the words because it’s rather a misnomer but what I had
chosen before was longer - STRETCH and STRETCHES.</p>
<div id="other">
<h4 id="any-other-interesting-things-about-snakes"><a href="#toc">Any other interesting things about snakes?</a></h4>
<h4 id="any-other-interesting-things-about-snakes">Any other interesting things about snakes?</h4>
</div>
<p>For the fascinating science behind snake slithering see <a href="https://www.bbc.co.uk/news/science-environment-35563941">Snake walk: The physics
of slithering</a>. For the bizarre thought of snake human hybrids see <a href="http://www.macroevolution.net/snake-human-hybrids.html">human
@@ -770,7 +770,7 @@ in there too because I believe that people actually believe in this (how/why I
do not know) and they really do tell the truth as they see it (even if
impossible).</p>
<div id="opposite">
<h4 id="why-can-you-go-the-opposite-direction-and-so-immediately-die-when-not-cannibalising"><a href="#toc">Why can you go the opposite direction and so immediately die when not cannibalising?</a></h4>
<h4 id="why-can-you-go-the-opposite-direction-and-so-immediately-die-when-not-cannibalising">Why can you go the opposite direction and so immediately die when not cannibalising?</h4>
</div>
<p>When Ilya Kurdyukov was playing with this he questioned why this is possible
when other implementations don’t have it this way. There are a few reasons.</p>
@@ -786,7 +786,7 @@ for itself but in the game it is and I went all the way instead of only halfway.
<p>But if you have a problem with it you can always enable cannibalism and keep
walls passable and not worry about dying.</p>
<div id="chocolatecake">
<h4 id="do-you-have-any-delicious-chocolate-cake-recipes"><a href="#toc">Do you have any <strong>DELICIOUS CHOCOLATE CAKE</strong> recipes?</a></h4>
<h4 id="do-you-have-any-delicious-chocolate-cake-recipes">Do you have any <strong>DELICIOUS CHOCOLATE CAKE</strong> recipes?</h4>
</div>
<p>Why yes I do! So good in fact that even my late stepmum who didn’t even like
chocolate (except white chocolate) loved this cake. It’s a double-layered
@@ -813,7 +813,7 @@ been warned.</li>
<li>Pay attention to the rest of the notes as well! They’re crucial.</li>
</ul>
<div id="alt">
<h4 id="what-are-the-files-prog.2.c-prog.3.c-prog.3-j.c-and-prog.alt.c"><a href="#toc">What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?</a></h4>
<h4 id="what-are-the-files-prog.2.c-prog.3.c-prog.3-j.c-and-prog.alt.c">What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?</h4>
</div>
<p>I submitted three Snake versions; these are the other layouts for those few
(more likely none) who are interested to see them.</p>
@@ -829,7 +829,7 @@ first, clearing the screen, which the play.sh and snake-colours.sh scripts also
both do.</p>
<h2 id="authors-dedication">Author’s dedication:</h2>
<div id="winning">
<h3 id="winning-thoughts-dedications-and-thanks"><a href="#toc">Winning thoughts, dedications and thanks</a></h3>
<h3 id="winning-thoughts-dedications-and-thanks">Winning thoughts, dedications and thanks</h3>
</div>
<p>Once again I’m honoured to win along with some of the other veterans who I have
a huge amount of respect for; there’s <a href="../../authors.html#Don_Yang">Don Yang</a>, <a href="../../authors.html#Dave_Burton">Dave
+16 -16
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@@ -116,12 +116,12 @@ There is a good deal of useful documentation that is provided with this entry:
* [recode.html][] (or [recode.html](recode.html) if reading on GitHub)
- Some useful information about [recode.c](recode.c)
- Some useful information about [recode.c](recode.c)
* [chocolate-cake.html][] (or [chocolate-cake.html](chocolate-cake.html) if reading on GitHub)
- Because most of us could use some *Double-layered Chocolate Fudge Cake*!
- NOTE: see [recode.html][] (or [recode.html](recode.html) for details about how to decrypt this!
- Because most of us could use some *Double-layered Chocolate Fudge Cake*!
- NOTE: see [recode.html][] (or [recode.html](recode.html) for details about how to decrypt this!
[recode.html]: recode.html
@@ -175,7 +175,7 @@ I have more information on this entry like the testing procedure at
</div>
<div id="ioccc">
### <a href="#toc">IOCCC: an Enigma?</a>
### IOCCC: an Enigma?
</div>
Is there a better single word that could describe the code that is IOCCC? I'm
@@ -209,7 +209,7 @@ With my entry we can complete the loop!
<div id="nathan">
### <a href="#toc">The 1992 Nathan Sidwell entry</a>
### The 1992 Nathan Sidwell entry
</div>
The author [Nathan Sidwell](../../authors.html#Nathan_Sidwell) of the [1992 Worst
@@ -251,7 +251,7 @@ leave this in for historical purposes.
<div id="usage">
### <a href="#toc">Usage</a>
### Usage
</div>
If you run the program by itself it'll use the default settings and prompt you
@@ -282,7 +282,7 @@ pairs](https://www.cryptomuseum.com/crypto/enigma/i/sb.htm).
After that you can input the string and it'll go from there.
<div id="example">
#### <a href="#toc">Example run</a>
#### Example run
</div>
BTW: There's a much more entertaining (and delicious) challenge or exercise in
@@ -413,7 +413,7 @@ What about the other [Morse code entry](../../1998/dorssel/dorssel.c)?
```
<div id="recode">
### <a href="#toc">The recode.c configurator</a>
### The recode.c configurator
</div>
I have included a supplementary program [recode.c][] that can do a number of
@@ -449,7 +449,7 @@ For examples using it (and a delicious challenge) see [recode.html][] (or
<div id="parsersubtlety">
### <a href="#toc">A parser subtlety that could cause confusion</a>
### A parser subtlety that could cause confusion
</div>
The parser is in a sense rather rudimentary but allows for both interactive and
@@ -527,7 +527,7 @@ accomplished and made use of! :)
```
<div id="layout">
### <a href="#toc">On the source code layout</a>
### On the source code layout
</div>
The layout of [recode.c][] isn't too significant (but see below) but I want to
@@ -563,7 +563,7 @@ As for [recode.c][] though I really love this:
<div id="obfuscation">
### <a href="#toc">Obfuscation</a>
### Obfuscation
</div>
@@ -602,7 +602,7 @@ word `OBFUSCATION`:
```
<div id="bugs">
### <a href="#toc">Bugs, limitations, differences from the real Enigma machines and general notes</a>
### Bugs, limitations, differences from the real Enigma machines and general notes
</div>
Ways that my simulator differs from the real thing. Not all of these are bugs
@@ -698,7 +698,7 @@ to have it at A but again I do not know.
<div id="kriegsmarine">
### <a href="#toc">Kriegsmarine support?</a>
### Kriegsmarine support?
</div>
Is it possible to add [Kriegsmarine](https://en.wikipedia.org/wiki/Kriegsmarine)
@@ -727,7 +727,7 @@ greatly.
<div id="portability">
### <a href="#toc">Portability</a>
### <a href="#toc">Portability
</div>
I have tested it under macOS, Fedora and CentOS Linux and all seems okay under
@@ -751,7 +751,7 @@ my website) are the same under Fedora, CentOS and macOS.
<div id="resources">
### <a href="#toc">Resources</a>
### Resources
</div>
#### A note on Wehrmacht, its branches and other agencies and their Enigma machines
@@ -874,7 +874,7 @@ that.
## Author's dedication:
<div id="winning">
### <a href="#toc">Winning thoughts, dedications and thanks</a>
### Winning thoughts, dedications and thanks
</div>
Once again I'm honoured to win along with some of the other veterans who I have
+13 -13
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@@ -521,7 +521,7 @@ from one of the greatest tragedies in the history of mankind.</p>
</ul>
</div>
<div id="ioccc">
<h3 id="ioccc-an-enigma"><a href="#toc">IOCCC: an Enigma?</a></h3>
<h3 id="ioccc-an-enigma">IOCCC: an Enigma?</h3>
</div>
<p>Is there a better single word that could describe the code that is IOCCC? I’m
sure there are some other words that are equally as valid but I believe ‘Enigma’
@@ -549,7 +549,7 @@ and the <a href="../../2014/vik/index.html">2014 Morse audio transcoder</a> by <
Vik</a> can be used to allow for the actual sound of it.
With my entry we can complete the loop!</p>
<div id="nathan">
<h3 id="the-1992-nathan-sidwell-entry"><a href="#toc">The 1992 Nathan Sidwell entry</a></h3>
<h3 id="the-1992-nathan-sidwell-entry">The 1992 Nathan Sidwell entry</h3>
</div>
<p>The author <a href="../../authors.html#Nathan_Sidwell">Nathan Sidwell</a> of the <a href="../../1992/nathan/index.html">1992 Worst
Abuse of the Rules</a> had this to say about his program:</p>
@@ -580,7 +580,7 @@ it was before his time in the IOCCC; but before the other judges could answer
<a href="../../authors.html#Ilya_Kurdyukov">Ilya Kurdyukov</a> sent a link to the original 1992
code. As of 4 March 2023 the original before unseen code was published but I
leave this in for historical purposes.</p>
<h3 id="usage"><a href="#toc">Usage</a></h3>
<h3 id="usage">Usage</h3>
<p>If you run the program by itself it’ll use the default settings and prompt you
for input (end with EOF). At that point it’ll process the input string and print
the result (after finishing the enciphering).</p>
@@ -599,7 +599,7 @@ The first one is reflector B and the second is reflector C.</p>
pairs</a>.</p>
<p>After that you can input the string and it’ll go from there.</p>
<div id="example">
<h4 id="example-run"><a href="#toc">Example run</a></h4>
<h4 id="example-run">Example run</h4>
</div>
<p>BTW: There’s a much more entertaining (and delicious) challenge or exercise in
<a href="recode.html">recode.html</a> (if you’re reading this on GitHub check the
@@ -681,7 +681,7 @@ too. Notice also how it showed the same output that my program gave it - <code>U
<pre><code> $ echo IOCCC | ./prog | ./dorssel
..- ..- -- -- -..-</code></pre>
<div id="recode">
<h3 id="the-recode.c-configurator"><a href="#toc">The recode.c configurator</a></h3>
<h3 id="the-recode.c-configurator">The recode.c configurator</h3>
</div>
<p>I have included a supplementary program <a href="recode.c">recode.c</a> that can do a number of
things which acts as a kind of wrapper and configurator to my entry. By default
@@ -709,7 +709,7 @@ make it more flexible by a wrapper program.</p>
<a href="recode.html">recode.html</a> if reading on GitHub). See also the <a href="recode.1">recode.1</a> and
<a href="enigma.1">enigma.1</a> man pages.</p>
<div id="parsersubtlety">
<h3 id="a-parser-subtlety-that-could-cause-confusion"><a href="#toc">A parser subtlety that could cause confusion</a></h3>
<h3 id="a-parser-subtlety-that-could-cause-confusion">A parser subtlety that could cause confusion</h3>
</div>
<p>The parser is in a sense rather rudimentary but allows for both interactive and
automatic (e.g. via the <a href="recode.c">recode</a> program) input. This does mean that
@@ -772,7 +772,7 @@ accomplished and made use of! :)</p>
$ echo ABC | ./prog | ./prog
ABC</code></pre>
<div id="layout">
<h3 id="on-the-source-code-layout"><a href="#toc">On the source code layout</a></h3>
<h3 id="on-the-source-code-layout">On the source code layout</h3>
</div>
<p>The layout of <a href="recode.c">recode.c</a> isn’t too significant (but see below) but I want to
mention <a href="prog.c">prog.c</a> especially:</p>
@@ -796,7 +796,7 @@ ended his life. (I later made a bug fix but I consider this inconsequential).</p
/ This is *not* what you think:</code></pre>
<p>…because it seems so wrong in C code at first glance. Also what does the
‘this’ refer to?</p>
<h3 id="obfuscation"><a href="#toc">Obfuscation</a></h3>
<h3 id="obfuscation">Obfuscation</h3>
<p>It’s an <a href="https://en.wikipedia.org/wiki/Enigma_machine">Enigma machine</a> simulator! Isn’t
that proof that it’s obfuscated itself?! :) Silliness aside <a href="obfuscation.txt">obfuscation.txt</a>
has some of the ways I think this entry is obfuscated. To decipher try:</p>
@@ -818,7 +818,7 @@ word <code>OBFUSCATION</code>:</p>
<pre><code> 2OB5FU1SC2ATIONCDEFGHJKLMPQRYZ
OB FU SC ATION</code></pre>
<div id="bugs">
<h3 id="bugs-limitations-differences-from-the-real-enigma-machines-and-general-notes"><a href="#toc">Bugs, limitations, differences from the real Enigma machines and general notes</a></h3>
<h3 id="bugs-limitations-differences-from-the-real-enigma-machines-and-general-notes">Bugs, limitations, differences from the real Enigma machines and general notes</h3>
</div>
<p>Ways that my simulator differs from the real thing. Not all of these are bugs
and some could be considered features; others are just differences.</p>
@@ -900,7 +900,7 @@ part.</p>
online simulator so I presume it is correct. It might be that the Germans tended
to have it at A but again I do not know.</p>
<div id="kriegsmarine">
<h3 id="kriegsmarine-support"><a href="#toc">Kriegsmarine support?</a></h3>
<h3 id="kriegsmarine-support">Kriegsmarine support?</h3>
</div>
<p>Is it possible to add <a href="https://en.wikipedia.org/wiki/Kriegsmarine">Kriegsmarine</a>
support? I thought so by adding the additional rotors but looking at it again it
@@ -922,7 +922,7 @@ be found in the source code verbatim and you could confirm it by looking them
up; however much more would have to be done in order to get them to work, than
to just put the strings in. Again the way I set things up complicates this
greatly.</p>
<h3 id="portability"><a href="#toc">Portability</a></h3>
<h3 id="portability"><a href="#toc">Portability</h3>
<p>I have tested it under macOS, Fedora and CentOS Linux and all seems okay under
these platforms. When I was in the final stages of obfuscation I made an error
somehow (or else maybe the vim formatting caused a problem - I have seen this
@@ -938,7 +938,7 @@ input was put in correctly because as soon as a letter differs the entire
sequence will be off.</p>
<p>The results of my test script (not included here but I will probably have it on
my website) are the same under Fedora, CentOS and macOS.</p>
<h3 id="resources"><a href="#toc">Resources</a></h3>
<h3 id="resources">Resources</h3>
<h4 id="a-note-on-wehrmacht-its-branches-and-other-agencies-and-their-enigma-machines">A note on Wehrmacht, its branches and other agencies and their Enigma machines</h4>
<p>The <a href="https://en.wikipedia.org/wiki/Wehrmacht">Wehrmacht</a> was the defence force
in full which included the <a href="https://en.wikipedia.org/wiki/German_Army_(1935%E2%80%931945)">Heer</a> (army),
@@ -1017,7 +1017,7 @@ don’t think there need be any addition to the recode program - at least not
that.</p>
<h2 id="authors-dedication">Author’s dedication:</h2>
<div id="winning">
<h3 id="winning-thoughts-dedications-and-thanks"><a href="#toc">Winning thoughts, dedications and thanks</a></h3>
<h3 id="winning-thoughts-dedications-and-thanks">Winning thoughts, dedications and thanks</h3>
</div>
<p>Once again I’m honoured to win along with some of the other veterans who I have
a huge amount of respect for; there’s <a href="../../authors.html#Don_Yang">Don Yang</a>, <a href="../../authors.html#Dave_Burton">Dave