change headings to not be links
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@@ -29,60 +29,60 @@ and non-zero).
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### Variables:
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* **WAIT**<br>
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positive or negative integer that changes how long to wait for
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a key press prior to moving again. < 0 blocks which allows
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for complete control over movement at your own pace. Default
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231; you can move faster by holding down or rapidly pressing an
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arrow key.
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positive or negative integer that changes how long to wait for
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a key press prior to moving again. < 0 blocks which allows
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for complete control over movement at your own pace. Default
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231; you can move faster by holding down or rapidly pressing an
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arrow key.
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* **WALLS**<br>
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whether the walls are passable or impassable. Default passable,
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1; 0 makes walls impassable where you die if you hit a wall.
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whether the walls are passable or impassable. Default passable,
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1; 0 makes walls impassable where you die if you hit a wall.
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* **EVADE**<br>
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how many movements the Snake moves before the bug (well
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insect; see notes below about why bugs) will move to
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another location in the field. Default 300; 0 disables.
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how many movements the Snake moves before the bug (well
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insect; see notes below about why bugs) will move to
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another location in the field. Default 300; 0 disables.
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* **SIZE**<br>
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initial size of the Snake. Note that it grows by one per
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move so at the default 5 it will not initially be 5
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characters long! < 0 is likely an immediate win.
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initial size of the Snake. Note that it grows by one per
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move so at the default 5 it will not initially be 5
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characters long! < 0 is likely an immediate win.
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* **MAXSIZE**<br>
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the maximum size the Snake can become before the game is
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won. < 0 is the maximum size based on terminal dimensions;
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any other size will be capped based on the terminal
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dimensions to prevent problems. Note that when **SIZE+GROW >=
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MAXSIZE** you win _before_ you grow to the full size!
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the maximum size the Snake can become before the game is
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won. < 0 is the maximum size based on terminal dimensions;
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any other size will be capped based on the terminal
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dimensions to prevent problems. Note that when **SIZE+GROW >=
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MAXSIZE** you win _before_ you grow to the full size!
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* **GROW**<br>
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size to grow every time you eat a bug. Default 5; negative
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values are allowed. 'Negativity' creates for fun gameplay modes with
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enough creativity. See [gameplay.html](gameplay.html)
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GitHub) as well as [play.sh](play.sh) for some examples.
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size to grow every time you eat a bug. Default 5; negative
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values are allowed. 'Negativity' creates for fun gameplay modes with
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enough creativity. See [gameplay.html](gameplay.html)
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GitHub) as well as [play.sh](play.sh) for some examples.
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* **SHED**<br>
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every **SHED** movements you will grow (> 0), shrink (< 0) or
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stay the same length (0) by the **SHEDS** (below) value. Again
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with creativity you can create some fun gameplay modes. NOTE:
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the concept of shedding in this game is a misnomer; see notes
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below.
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every **SHED** movements you will grow (> 0), shrink (< 0) or
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stay the same length (0) by the **SHEDS** (below) value. Again
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with creativity you can create some fun gameplay modes. NOTE:
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the concept of shedding in this game is a misnomer; see notes
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below.
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* **SHEDS**<br>
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every **SHED** movements will impact what this value means: grow
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(> 0), shrink (< 0) or not at all (0). Exception: if the snake
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eats a bug the counter isn't incremented. Again with creativity
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you can create some fun gameplay modes here. For instance you
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can grow upon eating a bug but shrink every **SHED** movements
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and then it's a battle of whether you win by **SIZE < 0** or
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**SIZE >= MAXSIZE**. See [play.sh](play.sh) for examples.
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NOTE: the concept of shedding in this game is a misnomer; see
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notes below.
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every **SHED** movements will impact what this value means: grow
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(> 0), shrink (< 0) or not at all (0). Exception: if the snake
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eats a bug the counter isn't incremented. Again with creativity
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you can create some fun gameplay modes here. For instance you
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can grow upon eating a bug but shrink every **SHED** movements
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and then it's a battle of whether you win by **SIZE < 0** or
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**SIZE >= MAXSIZE**. See [play.sh](play.sh) for examples.
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NOTE: the concept of shedding in this game is a misnomer; see
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notes below.
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* **CANNIBAL**<br>
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whether you can go through the Snake or not. Default is 0
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(cannot - die if you try).
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whether you can go through the Snake or not. Default is 0
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(cannot - die if you try).
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## Try:
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@@ -274,11 +274,11 @@ On a more serious note look at [bugs.html](bugs.html).
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<div id="naqs">
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### <a href="#toc">NAQs/IAQs (Never/Infrequently Asked Questions)</a>
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### NAQs/IAQs (Never/Infrequently Asked Questions)
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</div>
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<div id="inspirations">
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#### <a href="#toc">Do I have any inspirations for this entry?</a>
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#### Do I have any inspirations for this entry?
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</div>
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There are two in particular. First is a long time mate of mine wrote a bash
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@@ -315,7 +315,7 @@ Snake in several ways.
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<div id="features">
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#### <a href="#toc">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</a>
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#### Are there any features I thought of that I wanted to implement but did not get to for some reason or another?
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</div>
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Yes. I thought it would be fun if there were other obstacles for the snake (in
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@@ -341,7 +341,7 @@ who plays it enjoys it as much as I enjoyed writing/playing it.
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<div id="easier">
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#### <a href="#toc">Are there ways that one can make this game easier?</a>
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#### Are there ways that one can make this game easier?
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</div>
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I can think of at the least the following:
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@@ -379,7 +379,7 @@ I can think of at the least the following:
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<div id="harder">
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#### <a href="#toc">Are there ways to make it harder?</a>
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#### Are there ways to make it harder?
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</div>
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- Decrease the size of the game.
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@@ -429,7 +429,7 @@ a pun and every pun deserves to be shed).
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<div id="moult">
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#### <a href="#toc">How do snakes grow in real life?</a>
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#### How do snakes grow in real life?
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</div>
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They grow through a process called moulting - shedding their skin (other
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@@ -440,7 +440,7 @@ shorter. I don't like the words because it's rather a misnomer but what I had
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chosen before was longer - STRETCH and STRETCHES.
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<div id="other">
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#### <a href="#toc">Any other interesting things about snakes?</a>
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#### Any other interesting things about snakes?
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</div>
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For the fascinating science behind snake slithering see [Snake walk: The physics
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@@ -451,7 +451,7 @@ do not know) and they really do tell the truth as they see it (even if
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impossible).
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<div id="opposite">
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#### <a href="#toc">Why can you go the opposite direction and so immediately die when not cannibalising?</a>
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#### Why can you go the opposite direction and so immediately die when not cannibalising?
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</div>
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When Ilya Kurdyukov was playing with this he questioned why this is possible
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@@ -476,7 +476,7 @@ walls passable and not worry about dying.
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<div id="chocolatecake">
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#### <a href="#toc">Do you have any **DELICIOUS CHOCOLATE CAKE** recipes?</a>
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#### Do you have any **DELICIOUS CHOCOLATE CAKE** recipes?
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</div>
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Why yes I do! So good in fact that even my late stepmum who didn't even like
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@@ -510,7 +510,7 @@ been warned.
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<div id="alt">
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#### <a href="#toc">What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?</a>
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#### What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?
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</div>
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I submitted three Snake versions; these are the other layouts for those few
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@@ -532,7 +532,7 @@ both do.
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## Author's dedication:
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<div id="winning">
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### <a href="#toc">Winning thoughts, dedications and thanks</a>
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### Winning thoughts, dedications and thanks
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</div>
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Once again I'm honoured to win along with some of the other veterans who I have
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