change headings to not be links
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@@ -616,10 +616,10 @@ unsigned arithmetic.</p></li>
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</ul>
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<p>On a more serious note look at <a href="bugs.html">bugs.html</a>.</p>
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<div id="naqs">
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<h3 id="naqsiaqs-neverinfrequently-asked-questions"><a href="#toc">NAQs/IAQs (Never/Infrequently Asked Questions)</a></h3>
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<h3 id="naqsiaqs-neverinfrequently-asked-questions">NAQs/IAQs (Never/Infrequently Asked Questions)</h3>
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</div>
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<div id="inspirations">
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<h4 id="do-i-have-any-inspirations-for-this-entry"><a href="#toc">Do I have any inspirations for this entry?</a></h4>
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<h4 id="do-i-have-any-inspirations-for-this-entry">Do I have any inspirations for this entry?</h4>
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</div>
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<p>There are two in particular. First is a long time mate of mine wrote a bash
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implementation of Snake several years ago (uncoloured, no cheat modes, hardcoded
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@@ -649,7 +649,7 @@ it was done in <a href="https://en.wikipedia.org/wiki/Surround_(video_game)">Sur
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inspired the shedding mode. Anyway I always loved the game and it’s similar to
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Snake in several ways.</p>
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<div id="features">
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<h4 id="are-there-any-features-i-thought-of-that-i-wanted-to-implement-but-did-not-get-to-for-some-reason-or-another"><a href="#toc">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</a></h4>
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<h4 id="are-there-any-features-i-thought-of-that-i-wanted-to-implement-but-did-not-get-to-for-some-reason-or-another">Are there any features I thought of that I wanted to implement but did not get to for some reason or another?</h4>
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</div>
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<p>Yes. I thought it would be fun if there were other obstacles for the snake (in
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my mind I was thinking of barriers like the walls but in the field).</p>
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@@ -668,7 +668,7 @@ not show the arrows but then that brings an old problem back.</p>
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<p>Nevertheless I am quite happy with the features in the game and I hope everyone
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who plays it enjoys it as much as I enjoyed writing/playing it.</p>
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<div id="easier">
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<h4 id="are-there-ways-that-one-can-make-this-game-easier"><a href="#toc">Are there ways that one can make this game easier?</a></h4>
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<h4 id="are-there-ways-that-one-can-make-this-game-easier">Are there ways that one can make this game easier?</h4>
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</div>
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<p>I can think of at the least the following:</p>
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<ul>
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@@ -704,7 +704,7 @@ considered a filthy cheat but both modes are quite fun (one being enabled by
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default; does that mean it’s not actually a cheat mode?).</li>
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</ul>
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<div id="harder">
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<h4 id="are-there-ways-to-make-it-harder"><a href="#toc">Are there ways to make it harder?</a></h4>
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<h4 id="are-there-ways-to-make-it-harder">Are there ways to make it harder?</h4>
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</div>
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<ul>
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<li>Decrease the size of the game.</li>
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@@ -752,7 +752,7 @@ you make use of your talents for financial gain or at least a world record.
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Either way I tip my proverbial snakeskin hat to you (animal cruelty but a pun is
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a pun and every pun deserves to be shed).</p>
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<div id="moult">
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<h4 id="how-do-snakes-grow-in-real-life"><a href="#toc">How do snakes grow in real life?</a></h4>
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<h4 id="how-do-snakes-grow-in-real-life">How do snakes grow in real life?</h4>
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</div>
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<p>They grow through a process called moulting - shedding their skin (other
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creatures also moult). This takes place over some days and unlike humans snakes
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@@ -761,7 +761,7 @@ variables <strong>SHED</strong> and <strong>SHEDS</strong> for simplicity and be
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shorter. I don’t like the words because it’s rather a misnomer but what I had
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chosen before was longer - STRETCH and STRETCHES.</p>
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<div id="other">
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<h4 id="any-other-interesting-things-about-snakes"><a href="#toc">Any other interesting things about snakes?</a></h4>
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<h4 id="any-other-interesting-things-about-snakes">Any other interesting things about snakes?</h4>
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</div>
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<p>For the fascinating science behind snake slithering see <a href="https://www.bbc.co.uk/news/science-environment-35563941">Snake walk: The physics
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of slithering</a>. For the bizarre thought of snake human hybrids see <a href="http://www.macroevolution.net/snake-human-hybrids.html">human
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@@ -770,7 +770,7 @@ in there too because I believe that people actually believe in this (how/why I
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do not know) and they really do tell the truth as they see it (even if
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impossible).</p>
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<div id="opposite">
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<h4 id="why-can-you-go-the-opposite-direction-and-so-immediately-die-when-not-cannibalising"><a href="#toc">Why can you go the opposite direction and so immediately die when not cannibalising?</a></h4>
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<h4 id="why-can-you-go-the-opposite-direction-and-so-immediately-die-when-not-cannibalising">Why can you go the opposite direction and so immediately die when not cannibalising?</h4>
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</div>
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<p>When Ilya Kurdyukov was playing with this he questioned why this is possible
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when other implementations don’t have it this way. There are a few reasons.</p>
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@@ -786,7 +786,7 @@ for itself but in the game it is and I went all the way instead of only halfway.
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<p>But if you have a problem with it you can always enable cannibalism and keep
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walls passable and not worry about dying.</p>
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<div id="chocolatecake">
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<h4 id="do-you-have-any-delicious-chocolate-cake-recipes"><a href="#toc">Do you have any <strong>DELICIOUS CHOCOLATE CAKE</strong> recipes?</a></h4>
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<h4 id="do-you-have-any-delicious-chocolate-cake-recipes">Do you have any <strong>DELICIOUS CHOCOLATE CAKE</strong> recipes?</h4>
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</div>
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<p>Why yes I do! So good in fact that even my late stepmum who didn’t even like
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chocolate (except white chocolate) loved this cake. It’s a double-layered
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@@ -813,7 +813,7 @@ been warned.</li>
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<li>Pay attention to the rest of the notes as well! They’re crucial.</li>
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</ul>
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<div id="alt">
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<h4 id="what-are-the-files-prog.2.c-prog.3.c-prog.3-j.c-and-prog.alt.c"><a href="#toc">What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?</a></h4>
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<h4 id="what-are-the-files-prog.2.c-prog.3.c-prog.3-j.c-and-prog.alt.c">What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?</h4>
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</div>
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<p>I submitted three Snake versions; these are the other layouts for those few
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(more likely none) who are interested to see them.</p>
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@@ -829,7 +829,7 @@ first, clearing the screen, which the play.sh and snake-colours.sh scripts also
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both do.</p>
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<h2 id="authors-dedication">Author’s dedication:</h2>
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<div id="winning">
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<h3 id="winning-thoughts-dedications-and-thanks"><a href="#toc">Winning thoughts, dedications and thanks</a></h3>
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<h3 id="winning-thoughts-dedications-and-thanks">Winning thoughts, dedications and thanks</h3>
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</div>
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<p>Once again I’m honoured to win along with some of the other veterans who I have
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a huge amount of respect for; there’s <a href="../../authors.html#Don_Yang">Don Yang</a>, <a href="../../authors.html#Dave_Burton">Dave
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