Merge pull request #1032 from xexyl/2013-mills

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Landon Curt Noll authored and GitHub committed 2023-10-12 08:23:15 -07:00
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# Most timely rendered
Christopher Mills
<mrxo@sonic.net>
Christopher Mills<br>
<mrxo@sonic.net><br>
## To build:
@@ -21,7 +21,8 @@ make
./mills &
```
While that is running, point your favorite browser at: [http://localhost:8224](http://localhost:8224)
While that is running, point your favorite browser at:
[http://localhost:8224](http://localhost:8224).
## Judges' remarks:
@@ -33,9 +34,7 @@ Who will be the first to post an image rendered during a leap-second?
This program is a handy graphical clock. Simply run the program, click *OK* to
any annoying security dialog that pop up (aren't those annoying?), then fire
up your web browser and type in the following URL:
<http://localhost:8224>
up your web browser and type in the following URL: <http://localhost:8224>.
You will soon be presented with a lovely dynamically rendered 3D scene that
also conveniently tells you the current time!
@@ -47,8 +46,8 @@ reloading the page as often as it can render. If you grow tired of watching
your life slip by, hit `Control-C` in the original window. Note that if you
want to restart the program again, you should wait a minute or two before
doing so. For details as to why this is necessary, feel free to Google
`TIME_WAIT`. And while you are there, click on an ad. They could use the
money.
`"TIME_WAIT"`, `"SO_REUSEADDR"` and `"SO_REUSEPORT"` (with the quotes). And
while you are there, click on an ad. They could use the money.
It would be possible to fix this by adding
@@ -63,20 +62,20 @@ as this limitation is documented, it is not technically a bug.
The program wears many hats (not literally). It is
- a web server
- a PNG encoder
- a ray tracer
- a clock
- a web server
- a PNG encoder
- a ray tracer
- a clock
It replies to web requests with a PNG image that uses the
[Adam7](http://en.wikipedia.org/wiki/Adam7_algorithm)
encoding to return data progressively. Since the data is returned in Adam7
format, the scene is displayed initially at a lower resolution and allowed to
be progressively refined as time goes on. The ray tracer is integrally tied
to the PNG encoder, casting rays in the Adam7 order. The web server uses
PNG primarily because of PNG's ability to return data progressively, and not
as you might think because the PNG standard is so obfuscated as to require
both little- and big-endian encodings at different spec layers.
[Adam7](http://en.wikipedia.org/wiki/Adam7_algorithm) encoding to return data
progressively. Since the data is returned in Adam7 format, the scene is
displayed initially at a lower resolution and allowed to be progressively
refined as time goes on. The ray tracer is integrally tied to the PNG encoder,
casting rays in the Adam7 order. The web server uses PNG primarily because of
PNG's ability to return data progressively, and not as you might think it being
because the PNG standard is so obfuscated as to require both little- and
big-endian encodings at different spec layers.
Since ray-tracing was an obvious choice to return to a web server, I needed
something to ray-trace. A static scene would be uninteresting. I took
@@ -94,36 +93,32 @@ intended this use of whitespace for data compression, since their tool
doesn't count whitespace in strings differently than whitespace outside of
them.
### User-modifyable Features
### User-modifiable Features
The code can be user-modified simply by changing the build command line.
The following symbols are defined in the build file:
The following symbols are defined in the [Makefile](Makefile):
* `-DLT=x1,y1,z1,x2,y2,z2,...`
* `-DLT=x1,y1,z1,x2,y2,z2,...` defines the coordinates of the lights in the
scene. It should be a comma-separated list of coordinates `(x, y, z)`, three per
light.
Defines the coordinates of the lights in the scene. It should be a
comma-separated list of coordinates (x, y, z), three per light.
* `-DNL=n` defines the number of lights. It should be equal to the length of the
list above (three times the number of lights).
* `-DNL=n`
Defines the number of lights. Should be equal to the length of the list
above (three times the number of lights).
* `-DEY=x,y,z`
Defines the position of the viewer (the eyepoint) for the scene. The eye
is looking at the origin (0, 0, 0).
* `-DEY=x,y,z` defines the position of the viewer (the eye point) for the scene.
The eye is looking at the origin `(0, 0, 0)`.
### Other Build Flags
The original program bound the server to `INADDR_ANY` to allow everyone to
experience the server's output. The Judges suggested that I instead restrict
the bind to `INADDR_LOOPBACK` to reduce security alarms. As a compliant veteran
of innumerable post-ship late feature additions, I have modified the `Makefile`
to inject the new code without destroying the beautiful spherical symmetry of
the source code. In addition, I have altered the word `sin_port` to the more
family-friendly version `win_port` to protect against curious impressionable
youth trying to learn about sockets on Internet.
of innumerable post-ship late feature additions, I have modified the
[Makefile](Makefile) to inject the new code without destroying the beautiful
spherical symmetry of the source code. In addition, I have altered the word
`sin_port` to the more family-friendly version `win_port` (via
`-Dwin_port="sin_addr.s_addr=htonl(2130706433),R.sin_port"`) to protect against
curious impressionable youth trying to learn about sockets on Internet.
## Copyright and CC BY-SA 4.0 License:
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@@ -1629,6 +1629,7 @@ symlink is created.
Cody also added the [demo.sh](2013/dlowe/demo.sh) script to more easily try the
program.
## [2013/endoh4](2013/endoh4/endoh4.c) ([README.md](2013/endoh4/README.md))
Cody added the [run.sh](2013/endoh4/run.sh) script which temporarily turns off