Fix 1992/kivinen/README.md
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## Judges' comments:
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If your machine support the X Window System, Version 11:
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If your machine support the X Window System, Version 11:
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make kivinen
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The type of entertainment depends on number of arguments
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you have with the program. :-)
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The type of entertainment depends on number of arguments
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you have with the program. :-)
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NOTE: Some systems do not need (or have) -lsocket -lresolv -lnsl.
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Such systems should compile using -lX11.
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NOTE: Some systems do not need (or have) `-lsocket -lresolv -lnsl`.
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Such systems should compile using `-lX11`.
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NOTE: The original winning source `kivinen.orig.c`, found in the archive
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directory, assumed that exit returned a value which cause problems for some
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systems where exit returns void. The file kivinen.c avoids this problem.
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NOTE: The original winning source kivinen.orig.c assumed that
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exit returned a value which cause problems for some
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systems where exit returned a void. The file kivinen.c
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avoids this problem.
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## Selected notes from the author:
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X Entertainment Kit
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### X Entertainment Kit
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This kit includes three games from the early of video games for
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The X Window System Version 11 Release 5. It should work with
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@@ -48,7 +48,7 @@ lose.
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Button 3 = Move right
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### Breakout
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### Breakout:
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Break all the bricks with the ball, using your paddle. If you miss
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the ball the game ends.
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@@ -59,18 +59,19 @@ the ball the game ends.
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Button 3 = Move right
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### Dropout
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### Dropout:
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Catch all the falling pieces, before they reach the ground. If you
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miss it, game ends. To win you must catch all 30 pieces.
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#### Controls:
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Button 1 = Move left
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Button 3 = Move right
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## Starting the game
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### Starting the game:
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The type of the game is determined by the number of arguments
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given to the program.
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@@ -86,13 +87,13 @@ no arguments = Space Invaders
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and so on...
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### Scores
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### Scores:
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The exit value of the game is your score. The smaller the score
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the better it is. The exit value of zero means you have won.
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### Features
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### Features:
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The game has a cheat system, which can be found after examining the
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event loop at the end of program. It is not a bug, it's a feature!
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