Format fix 2001/jason/README.md
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@@ -12,13 +12,6 @@ make
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```
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### Try:
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```sh
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echo "Do or do not. There is no try."
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```
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## Judges' remarks:
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You are in a maze of twisty little passages, all alike.
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@@ -33,6 +26,11 @@ expect that from something this small.
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Of particular interest: Go ahead, run it through the preprocessor. You
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*still* won't see the words that are used in the game.
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If you run it through a beautifier you might cause a crash as most of the
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whitespace is significant. Also, if you attempt to change one character
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identifiers to longer names expect problems. Even swapping the `Y` and `Z` can
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cause problems. Go ahead, try it! :-)
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## Author's remarks:
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@@ -54,7 +52,7 @@ out by typing "`get lamp`", then use the direction words "`left`",
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"`right`", "`forward`", and "`back`" to explore the caves. Note that
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these words can refer to different passages depending on which way
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you're facing. "`back`" always takes you back the way you came.
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Type "quit" to quit.
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Type "`quit`" to quit.
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The maze is randomly generated each time you play. The algorithm
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ensures that you start at least 6 hops away from the exit. All
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@@ -81,7 +79,7 @@ Why I think this program is obfuscated:
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* Where are all the messages? The game is downright chatty for
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only having two string literals (`"%d \n"` and `"Y\n : ! ,.?>"`).
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* There is exactly one loop in the program, a for loop, and it is
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* There is exactly one loop in the program, a `for` loop, and it is
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clearly the product of a deranged mind. Running the
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preprocessor only makes it worse.
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@@ -124,6 +122,9 @@ in the source code.)
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### GAME STRATEGY SPOILER
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The trick, of course, is to drop items in empty rooms to mark them. That way
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