fix Makefile and README.md for 2004/vik1

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Landon Curt Noll committed 2023-03-21 22:09:35 -07:00
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#!/bin/make
#!/usr/bin/env make
#
# 2004 makefile
# IOCCC 2004 winning entry - vik1
################################################################################
#
# Copyright (C) 2004, Landon Curt Noll, Simon Cooper, Peter Seebach
# and Leonid A. Broukhis. All Rights Reserved. Permission for personal,
# educational or non-profit use is granted provided this copyright and
# notice are included in its entirety and remains unaltered. All other
# uses must receive prior permission from the contest judges.
# Regarding individual entries:
#
# IOCCC winning entry code may not work on your system. Even with standards,
# conditions and build environments change, especially when it comes to more
# extreme code such you might find in an IOCCC winner. Moreover, what was
# allowed and liked in one IOCCC contest may no longer be liked/allowed in
# later IOCCC years.
#
# Corrections on winning author and fixing typos in remarks are VERY WELCOME.
#
# GitHub pull requests are welcome:
#
# If you have a patch that might make running an entry work in modern Unix-like
# environments, please create a GitHub pull request for the IOCCC judges to
# consider.
#
# Suggestions and corrections regarding Makefiles, winning author information,
# fixing typos in remarks, and code patches are welcome via opening a GitHub
# issue or better yet, by creating a GitHub pull request for the IOCCC judges
# to consider. To form a GitHub issue or GitHub pull, please visit:
#
# https://github.com/ioccc-src/winner
#
################################################################################
# This work by Landon Curt Noll and Leonid A. Broukhis is licensed under:
#
# Creative Commons Attribution-ShareAlike 3.0 Unported License.
#
# See: http://creativecommons.org/licenses/by-sa/3.0/
# tool locations
#############################
# shell used by this Makefile
#############################
#
SHELL= /bin/sh
CP= cp
CPP= cpp
GUNZIP= gunzip
LD= ld
MAKE= make
RM= rm
SED= sed
TAR= tar
TRUE= true
SHELL= bash
# Special flags for the gavin entry
#######################
# common tool locations
#######################
#
# FYI: Older versions of GCC have a bug in -O2 optimization, hence -O1
#
GAVIN_OPT= -O1
GAVIN_FLAGS=\
'-DY(m)=*((int*)(m))'\
'-DE(f,a,b,c)=((G((*)))(f))(a,b,c)'\
'-DM=for(D=0;D<786432;D++)'\
'-DZ=int i=0,j=0,h,n,p=393728,s=26739,C,D'\
'-DV=0x90200'\
'-DK=0'\
'-DR=while((C=E(V-8,100,0,0))&3&&(D=E(V-8,96,0,0))|3){'\
'-DL(c,d)=E(V+8,100,c,0);R}E(V+8,96,d,0);R}'
include ../../var.mk
# Set X11_LIBDIR to the directory where the X11 library resides
#
X11_LIBDIR= /usr/X11R6/lib
#X11_LIBDIR= /usr/X11R6/lib
#X11_LIBDIR= /usr/X11/lib
X11_LIBDIR= /opt/X11/lib
#CINCLUDE= -I ${HOMEBREW_PREFIX}/include/SDL2
# Set X11_INCLUDEDIR to the directory where the X11 include files reside
#
#X11_INCDIR= /usr/X11R6/include
#X11_INCDIR= /usr/X11/include
X11_INCDIR= /opt/X11/include
# optimization
# Common C compiler warnings to silence
#
#CSILENCE=
CSILENCE= -Wno-bitwise-conditional-parentheses -Wno-format-extra-args
# Common C compiler warning flags
#
#CWARN= ${CSILENCE}
#CWARN= -Wall ${CSILENCE}
#CWARN= -Wall -Wextra ${CSILENCE}
CWARN= -Wall -Wextra -pedantic ${CSILENCE}
# Compiler standard
#
#CSTD=
#CSTD= -ansi
CSTD= -std=gnu99
# Compiler bit architecture
#
# Some entries require 32-bitness:
# ARCH= -m32
#
# Some entries require 64-bitness:
# ARCH= -m64
#
# By default we assume nothing:
#
ARCH=
# Defines that are needed to compile
#
CDEFINE=
#CDEFINE= -DIOCCC
# Include files that are needed to compile
#
#CINCLUDE=
#CINCLUDE= -include stdlib.h
#CINCLUDE= -include stdio.h
#CINCLUDE= -include stdlib.h -include stdio.h
CINCLUDE= -I ${X11_INCDIR} -I ${X11_INCDIR}/X11
#CINCLUDE= `${SDL2_CONFIG} --cflags`
# Optimization
#
# Most compiles will safely use -O2. Some can use only -O1 or -O.
# A few compilers have broken optimizers and thus you may
# not want anything.
# A few compilers have broken optimizers or this entry make break
# under those buggy optimizers and thus you may not want anything.
# Reasonable compilers will allow for -O3.
#
#OPT=
#OPT= -O
#OPT= -O1
OPT= -O2
#OPT= -O2
OPT= -O3
# Default flags for ANSI C compilation
#
CFLAGS= ${CSTD} ${CWARN} ${ARCH} ${CDEFINE} ${CINCLUDE} ${OPT}
# flags for ANSI compiles
# Libraries needed to build
#
# NOTE: Some ANSI compilers make use of -Xa to turn on ANSI mode,
# others such as gcc may want -ansi, others (Compaq Tru64 Unix)
# want -std1, and others may want nothing at all.
# Adjust the CFLAGS line as needed.
#
# NOTE: Some compilers cannot optimize, or optimize some entries
# incorrectly. You might want to turn on -O to see if your
# compiler can handle them.
#
#
#CFLAGS= -Xa ${OPT}
#CFLAGS= -std1 $(OPT)
CFLAGS= -ansi ${OPT}
#LIBS=
#LIBS= -lm
LIBS= -L ${X11_LIBDIR} -lX11
#LIBS= `${SDL2_CONFIG} --libs`
# ANSI compiler
#
# Set CC to the name of your ANSI compiler.
#
# Some entries seem to need gcc. If you have gcc, set
# both CC and MAY_NEED_GCC to gcc.
#
# If you do not have gcc, set CC to the name of your ANSI compiler, and
# set MAY_NEED_GCC to either ${CC} (and hope for the best) or to just :
# to disable such programs.
# C compiler to use
#
CC= cc
MAY_NEED_GCC= gcc
#CC=clang
#CC=gcc
# 2004 winners
# Compiler add-ons or replacements for clang only
#
WINNERS= anonymous arachnid burley gavare gavin hibachi hoyle jdalbec \
kopczynski newbern omoikane schnitzi sds vik1 vik2
CLEAN= anonymous_clean arachnid_clean burley_clean gavare_clean gavin_clean \
hibachi_clean hoyle_clean jdalbec_clean kopczynski_clean \
newbern_clean omoikane_clean schnitzi_clean sds_clean vik1_clean \
vik2_clean
CLOBBER= anonymous_clobber arachnid_clobber burley_clobber gavare_clobber \
gavin_clobber hibachi_clobber hoyle_clobber jdalbec_clobber \
kopczynski_clobber newbern_clobber omoikane_clobber schnitzi_clobber \
sds_clobber vik1_clobber vik2_clobber
ALT_NAMES= hoyle.orig kopczynski.orig
DATA_FILES= arachnid_files gavin_files hibachi_files kopczynski_files \
newbern_files omoikane_files schnitzi_files
# default build
ifeq ($(CC),clang)
#
all: ${WINNERS}
# Best use of "Precious" Lines
CSILENCE+= -Wno-cast-align -Wno-comma -Wno-float-conversion \
-Wno-missing-variable-declarations -Wno-poison-system-directories \
-Wno-sign-conversion
#
anonymous: anonymous.c
${CC} anonymous.c -o anonymous
anonymous_clean:
${RM} -f anonymous.o
anonymous_clobber: anonymous_clean
${RM} -f anonymous
# Best use of Vision
CWARN+= -Weverything
#
arachnid: arachnid.c
${CC} -o arachnid -DL=LINES -DS=COLS \
-DW=mvwaddch\(w,v,u,acs_map\[l\[m\[u arachnid.c -lncurses
endif
arachnid_clean:
${RM} -f arachnid.o
arachnid_clobber: arachnid_clean
${RM} -f arachnid
arachnid_files: arachnid.info
# Best Calculated Risk
# Specific add-ons or replacements for gcc only
#
burley: burley.c
${CC} -ansi burley.c -o burley
burley_clean:
${RM} -f burley.o
burley_clobber: burley_clean
${RM} -f burley
# Best Use of Light and Spheres
ifeq ($(CC),gcc)
#
gavare: gavare.c
${CC} -O3 gavare.c -o gavare
gavare_clean:
${RM} -f gavare.o
gavare_clobber: gavare_clean
${RM} -f gavare
# Best of Show
#CSILENCE+=
#
gavin: gavin.c
${CC} ${GAVIN_OPT} -o gavin ${GAVIN_FLAGS} gavin.c
${RM} -f kernel
./gavin > kernel
${CC} ${GAVIN_OPT} -c ${GAVIN_FLAGS} -DB=_start '-Dputchar(a)=' gavin.c
${RM} -f sh
${LD} -s -o sh gavin.o
${RM} -f vi
${CP} sh vi
${RM} -f fs.tar
${TAR} -cvf fs.tar sh vi gavin.c gavin.hint prim
gavin_clean:
${RM} -f sh vi kernel gavin.o
gavin_clobber: gavin_clean
${RM} -f gavin fs.tar
gavin_files: boot.b lilo.conf prim gavin_install.txt
# Best Abuse of the Guidelines
#CWARN+=
#
hibachi: hibachi.tar.gz
${RM} -f hibachi.tar
${GUNZIP} < hibachi.tar.gz > hibachi.tar
${TAR} -xvf hibachi.tar
${RM} -f hibachi.tar
(cd hibachi && ${SHELL} ./configure)
([ -f hibachi/makefile ] && cd hibachi && $(MAKE) -f makefile || true)
hibachi_clean:
${RM} -f hibachi/hibachi.o hibachi.tar
hibachi_clobber: hibachi_clean
${RM} -rf hibachi
hibachi_files: hibachi.tar.gz
endif
# Most Functional Output
##############################
# Special flags for this entry
##############################
#
hoyle: hoyle.c
${CC} hoyle.c -o hoyle -lm
hoyle.orig: hoyle.orig.c
${CC} hoyle.orig.c -o hoyle.orig -lm
hoyle_clean:
${RM} -f hoyle.o hoyle.orig.o
hoyle_clobber: hoyle_clean
${RM} -f hoyle hoyle.orig
# Best Abuse of the Periodic Table
ENTRY= vik1
PROG= ${ENTRY}
#
jdalbec: jdalbec.c
@${RM} -f jdalbec2.c
-${CC} -E jdalbec.c > jdalbec2.c
@${RM} -f jdalbec3.c
${SED} -e 's/ (/(/g' < jdalbec2.c > jdalbec3.c
${CC} -ansi jdalbec3.c -o jdalbec
jdalbec_clean:
${RM} -f jdalbec2.c jdalbec3.c jdalbec.o
jdalbec_clobber: jdalbec_clean
${RM} -f jdalbec
# Best one-liner
OBJ= ${PROG}.o
DATA=
TARGET= ${PROG}
#
kopczynski: kopczynski.c
${CC} -Dif=while kopczynski.c -o kopczynski
kopczynski.orig: kopczynski.orig.c
${CC} -Dif=while kopczynski.orig.c -o kopczynski.orig
kopczynski_clean:
${RM} -f kopczynski.o kopczynski.orig.o
kopczynski_clobber: kopczynski_clean
${RM} -f kopczynski kopczynski.orig
kopczynski_files: kopczynski-10 kopczynski-11 kopczynski-8a kopczynski-8b \
kopczynski-8c kopczynski-9
ALT_OBJ=
ALT_TARGET=
# Best Font Engine
#################
# build the entry
#################
#
newbern: newbern.c
${CC} newbern.c -o newbern
all: data ${TARGET}
@${TRUE}
newbern_clean:
${RM} -f newbern.o
.PHONY: all alt data everything clean clobber install \
love haste waste maker easter_egg sandwich \
supernova deep_magic magic charon pluto
newbern_clobber: newbern_clean
${RM} -f newbern
${PROG}: ${PROG}.c
${CC} ${CFLAGS} $< -o $@ ${LIBS}
newbern_files: newbern.dat
# Best Utility
# alternative executable
#
omoikane: omoikane.c
${CC} -O omoikane.c -o omoikane
alt: data ${ALT_TARGET}
@${TRUE}
omoikane_clean:
${RM} -f omoikane.o
omoikane_clobber: omoikane_clean
${RM} -f omoikane
omoikane_files: omoikane.info
# Best Non-Use of Curses
# data files
#
schnitzi: schnitzi.c
${CC} schnitzi.c -o schnitzi
data: ${DATA}
@${TRUE}
schnitzi_clean:
${RM} -f schnitzi.o
schnitzi_clobber: schnitzi_clean
${RM} -f schnitzi
schnitzi_files: schnitzi.inp0 schnitzi.inp1
# Best Abuse of Indentation
# both all and alt
#
sds: sds.c
${CC} -o sds sds.c
sds_clean:
${RM} -f sds_encoder.c sds_encoder.o sds.o
sds_clobber: sds_clean
${RM} -f sds sds_encoder
# Best X11 Game
#
vik1: vik1.c
${CC} -ansi -O2 -o vik1 vik1.c -L${X11_LIBDIR} -lX11
vik1_clean:
${RM} -f vik1.o
vik1_clobber: vik1_clean
${RM} -f vik1
# Best Abuse of CPP
#
vik2: vik2.c
@${RM} -f vik2_1.c
${CC} -E '-DSTOP=_5' '-DFNAME="vik2_1.c"' vik2.c > vik2_1.c
@${RM} -f vik2_2.c
${CC} -E vik2_1.c > vik2_2.c
${CC} -O vik2_2.c -o vik2
vik2_clean:
${RM} -f vik2_1.c vik2_2.c vik2.o
vik2_clobber: vik2_clean
${RM} -f vik2
everything: all alt
###############
# utility rules
###############
#
everything: ${WINNERS} ${ALT_NAMES} ${DATA_FILES}
clean:
${RM} -f ${OBJ} ${ALT_OBJ}
@-if [ -f indent.c ]; then \
echo ${RM} -f indent.c; \
${RM} -f indent.c; \
fi
clobber: clean
${RM} -f ${TARGET} ${ALT_TARGET}
@-if [ -e sandwich ]; then \
${RM} -f sandwich; \
echo 'ate sandwich'; \
fi
install:
@echo "Dr. Spock says that is not logical!"
@${TRUE}
# you may be able to misunderstand the source by reading indent.c
#
indent.c: ${PROG}.c
@if which "${GINDENT}" >/dev/null 2>&1; then \
echo ${RM} -f $@; \
${RM} -f $@; \
echo "${GINDENT} < $< > $@"; \
${GINDENT} < $< > $@; \
elif which "${INDENT}" >/dev/null 2>&1; then \
echo ${RM} -f $@; \
${RM} -f $@; \
echo "${INDENT} < $< > $@"; \
${INDENT} < $< > $@; \
else \
echo "no intent tool found, ident $< yourself, sorry"; \
echo "exit 1"; \
exit 1; \
fi
##################
# 133t hacker rulz
##################
#
love:
@echo 'not war?'
@${TRUE}
haste:
$(MAKE) waste
waste:
@echo 'waste'
clean: ${CLEAN}
${RM} -f a.out core
clobber: ${CLOBBER}
${RM} -f ${WINNERS}
${RM} -f ${ALT_NAMES}
nuke: clobber
@${TRUE}
install: all
${CAT} ${WINNERS} ${ALT_NAMES} > /dev/null
waste:
@echo 'haste'
@${TRUE}
maker:
@echo 'Participate in a maker faire'
@${TRUE}
easter_egg:
@echo "you expected to often misunderstand this $${RANDOM} magic"
@echo "chongo '<was here>' /\\oo/\\"
@echo "Eggy"
sandwich: easter_egg
@if [ `id -u` -eq 0 ]; then \
echo 'Okay.'; \
echo "$${RANDOM}`date +%s`$${RANDOM}" > $@; \
else \
echo 'What? Make it yourself.'; \
exit 1; \
fi
# Understand the history of the Homebrew Computer Club
# as well as the West Coast Computer Faire and
# you might be confused different. :-)
#
supernova: sandwich
@-if [ -r .code_anal ]; then \
${RM} -f .code_anal_v6; \
else \
echo "planet deniers, like some members of the IAU, are so cute when they try to defend their logic"; \
fi
@echo "A $@ helps ${MAKE} the elements that help form planets"
@${TRUE}
deep_magic: supernova
@-if [ -r .code_anal ]; then \
ccode_analysis --deep_magic 7889066cdbdf09b0408021754586e895be641cc9be29e7eafd3ca65359541f17 \
--FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \
else \
echo "Wrong! Do it again!"; \
sleep 2; \
echo "Wrong! Do it again!"; \
sleep 2; \
echo "Wrong! Do it again!"; \
fi
@${TRUE}
magic: deep_magic
@-if [ -r .code_anal ]; then \
ccode_analysis --level 20003 --mode 5717175 --FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \
else \
echo "If you don't eat yer meat, you can't have any pudding!"; \
echo "How can you have any pudding if you don't eat yer meat?!"; \
fi
@${TRUE}
# The IOCCC resident astronomer states
#
charon: magic
@echo "$@ is a dwarf planet"
@echo "dwarf is a type of planet"
@echo "therefore IAU, $@ is a planet"
pluto: charon
${MAKE} charon
@echo "$@ is a dwarf planet"
@echo "dwarf is a type of planet"
@echo "therefore, $@ is a planet"
@echo "having lots of planets is good feature because supernovae can help ${MAKE} a lot of them"
+85 -89
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@@ -1,4 +1,4 @@
Best X11 Game:
# Best X11 Game:
Daniel Vik
926 Genter Street
@@ -7,136 +7,132 @@ Best X11 Game:
http://www.vik.cc/
# To build:
Judges' Comments:
```sh
make
```
To build:
### To run:
# you may have to edit the Makefile to set X11_LIBDIR correctly
make vik1
```sh
./vik1 [arg]
```
Try:
### Try:
# requires an X11 server
./vik1
./vik1 a
./vik1 d2
./vik1 ad3
```sh
./vik1
./vik1 a
./vik1 d2
./vik1 ad3
```
Danial Vik has presented a tour de force feature rich X11-based
racing game that fit within the contest size limits. Take a
glace at the feature list he provided below. Amazing!
## Judges' comments:
Happy touring on the road and in the code!
Danial Vik has presented a tour de force feature rich X11-based
racing game that fit within the contest size limits. Take a
glace at the feature list he provided below. Amazing!
Happy touring on the road and in the code!
Selected Author's Comments:
## Author's comments:
Features
========
### Features
This program is a complete car race game with a lot of nice features:
This program is a complete car race game with a lot of nice features:
* Drive on a road in a 3-d landscape with hills and curves
* Drive on a road in a 3-d landscape with hills and curves
* Mountains in the horizon
* Mountains in the horizon
* A sun in the sky when driving during the day.
* A sun in the sky when driving during the day.
* Dark sky and reduced visibility when driving at night.
* Dark sky and reduced visibility when driving at night.
* Snow when driving in the winter.
* Snow when driving in the winter.
* Slippery road when driving in the winter.
* Slippery road when driving in the winter.
* When driving off the road, the car slows down to a halt
* When driving off the road, the car slows down to a halt
* Three different race tracks that takes about one minute to
complete.
* Three different race tracks that takes about one minute to complete.
* Speed meter.
* Speed meter.
* Computer driven opponent cars.
* Computer driven opponent cars.
* Collision detection when driving into other cars.
* Collision detection when driving into other cars.
* Lap time measurement.
* Lap time measurement.
* The best lap time is stored as reference.
* The best lap time is stored as reference.
### Build and Run
Build and Run
=============
Compile the source code and link x libraries if necessary.
The program takes three options which have to be typed in a specific
order as described below.
Compile the source code and link x libraries if necessary.
The program takes three options which have to be typed in a specific
order as described below.
Usage: vik1 ['a']['d'][#]
Usage: vik1 ['a']['d'][#]
a - Advanced racing in a winter landscape
d - Racing in at night in the dark
# - Race track selection 1-3 are valid numbers
a - Advanced racing in a winter landscape
d - Racing in at night in the dark
# - Race track selection 1-3 are valid numbers
Here are a few examples:
Here are a few examples:
Command line: Description:
$ ./vik1 Run track 1 at daytime in the summer
$ ./vik1 a Run track 1 at daytime in the winter
$ ./vik1 d Run track 1 at night in the summer
$ ./vik1 3 Run track 3 at daytime in the summer
$ ./vik1 d3 Run track 3 at night in the summer
$ ./vik1 ad2 Run track 2 at night in the winter
Command line: Description:
$ ./vik1 Run track 1 at daytime in the summer
$ ./vik1 a Run track 1 at daytime in the winter
$ ./vik1 d Run track 1 at night in the summer
$ ./vik1 3 Run track 3 at daytime in the summer
$ ./vik1 d3 Run track 3 at night in the summer
$ ./vik1 ad2 Run track 2 at night in the winter
Note that the order in which the argument characters are entered is
important. It is for example not possible to type ./vik1 da. (Well it is
possible, but the result will not be as expected.)
Note that the order in which the argument characters are entered is
important. It is for example not possible to type ./vik1 da. (Well it is
possible, but the result will not be as expected.)
The space key accelerates the car. Releasing the space key slowly
reduces the speed. The left and right arrow keys are used to steer the
car.
The space key accelerates the car. Releasing the space key slowly
reduces the speed. The left and right arrow keys are used to steer the
car.
### Obfuscation
The main obfuscation is the fact that the program is extremely compact.
There are a few things I didn't want to do, e.g. define #define to a
single letter to save some space, or to remove casts to save some space.
Obfuscation
===========
The program uses a lot of variables. In fact, all letters a-z are used
and most letters A-Z.
The main obfuscation is the fact that the program is extremely compact.
There are a few things I didn't want to do, e.g. define #define to a
single letter to save some space, or to remove casts to save some space.
The constants are chosen very carefully and thy have multiple purposes,
e.g. a constant can be both the length of the track and a color.
The program uses a lot of variables. In fact, all letters a-z are used
and most letters A-Z.
Most of the code is kept inside five for loops without body. Each for
loop does many things. One for loop draws all cars by restarting a
couple of times. Another draws the road, mountains, and the sun.
The constants are chosen very carefully and thy have multiple purposes,
e.g. a constant can be both the length of the track and a color.
Main is called recursively. The return value and output depends on the
arguments. main can return the current time, draw lines and of course be
the entrypoint of the application.
Most of the code is kept inside five for loops without body. Each for
loop does many things. One for loop draws all cars by restarting a
couple of times. Another draws the road, mountains, and the sun.
The program frequently uses the ? operator mainly to save space but it
makes the program more obscure.
Main is called recursively. The return value and output depends on the
arguments. main can return the current time, draw lines and of course be
the entrypoint of the application.
### Compiler warnings
The program frequently uses the ? operator mainly to save space but it
makes the program more obscure.
There are no compiler warnings when compiling with -ansi but there are
quite many warnings from lclint. Mainly because the program is very
optimized for code size.
### Limitations
Compiler warnings
=================
The program only compiles and runs on X based systems.
There are no compiler warnings when compiling with -ansi but there are
quite many warnings from lclint. Mainly because the program is very
optimized for code size.
Limitations
===========
The program only compiles and runs on X based systems.
The program requires a display with 24 bit color depth. It also assumes
that the byte order of the colors are as on my Linux PC. That is, The
colors are represented by a 32 bit value where the bytes (from high to
low) are { 0, RED, GREEN, BLUE }.
The program requires a display with 24 bit color depth. It also assumes
that the byte order of the colors are as on my Linux PC. That is, The
colors are represented by a 32 bit value where the bytes (from high to
low) are { 0, RED, GREEN, BLUE }.