Format fix 2000/robison/README.md

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Cody Boone Ferguson committed 2023-04-20 10:22:21 -07:00
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@@ -42,17 +42,20 @@ Highly Compressed Program for Playing Hygienic Checkers
### FIELD OF INVENTION
The present invention generally relates to checkers.
The present invention generally relates to
[checkers](https://en.wikipedia.org/wiki/Checkers).
### BACKGROUND OF THE INVENTION
Within the field of checkers, the problem of finding a hygienic opponent
is difficult, as good opponents are peculiar to the tavern habitat of
cracker-barrels, pot-belly stoves, tobacco, and spittoons.
Within the field of [checkers](https://en.wikipedia.org/wiki/Checkers), the
problem of finding a hygienic opponent is difficult, as good opponents are
peculiar to the tavern habitat of cracker-barrels, pot-belly stoves, tobacco,
and spittoons.
### BRIEF SUMMARY OF THE INVENTION
The present invention plays checkers without spitting.
The present invention plays [checkers](https://en.wikipedia.org/wiki/Checkers)
without spitting.
### BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE INVENTION
@@ -66,36 +69,34 @@ FIG. 4 shows a method in accordance with the present invention.
### DETAILED DESCRIPTION OF THE INVENTION
Operator plays Black (x); the program plays White (o). Said Black goes
first. On operators turn, said program requests a position and direction.
FIG. 1 shows the numbering of the squares. FIG. 2 shows the numbering of
directions. As per standard rules, if one or more jumps are possible, one
of the jumps must be taken in preference to other moves. Said operator
enters the numbers for the position and direction. If after jumping over a
piece, another jump is possible, and said piece did not become a king after
said jump, standard rules require that another jump be taken. In said case,
said program requests a direction only in which to continue jumping from the
present position. Kings are denoted by upper case. FIG 3. shows a sample
board. There is a black king (X) on square 30 and a red king (O) on square
2. The numbers on the right are the numbers of the rightmost square in each
row.
Operator plays Black (`x`); the program plays White (`o`). Said Black goes first.
On operator's turn, said program requests a position and direction. FIG. 1 shows
the numbering of the squares. FIG. 2 shows the numbering of directions. As per
standard rules, if one or more jumps are possible, one of the jumps must be
taken in preference to other moves. Said operator enters the numbers for the
position and direction. If after jumping over a piece, another jump is
possible, and said piece did not become a king after said jump, standard rules
require that another jump be taken. In said case, said program requests a
direction only in which to continue jumping from the present position. Kings
are denoted by upper case. FIG. 3 shows a sample board. There is a black king
(`X`) on square 30 and a red king (`O`) on square 2. The numbers on the right are
the numbers of the rightmost square in each row.
A player loses if they cannot make a legal move. Said loss is trivially
true if player loses all of his/her pieces. The present invention announces
said loser.
FIG. 4 shows a C program in accordance with the present invention. Control
flow is straightforward: control enters routine ``main'', executes a
plurality of statements, and exits via return statement. FIG. 4 presumes
that type int is 32 bits and short is 16 bits, which are essential to the
preferred embodiment of the invention. FIG. 4 also presumes that the host
computer uses ASCII encoding for characters. It should be obvious that
practitioners skilled in the art of C programming can remove said
limitations.
FIG. 4 shows a C program in accordance with the present invention. Control flow
is straightforward: control enters routine `main()`, executes a plurality of
statements, and exits via `return` statement. FIG. 4 presumes that type `int`
is `32 bits` and `short` is `16 bits`, which are essential to the preferred
embodiment of the invention. FIG. 4 also presumes that the host computer uses
ASCII encoding for characters. It should be obvious that practitioners skilled
in the art of C programming can remove said limitations.
The disclosure here describes a particular embodiment of the present
invention, and other embodiments within the spirit of this disclosure
are possible, as well as consumption of spirits while playing.
The disclosure here describes a particular embodiment of the present invention,
and other embodiments within the spirit of this disclosure are possible, as well
as consumption of spirits while playing.
### CLAIMS
@@ -104,9 +105,8 @@ I claim, by letters patently absurd:
1. A method for playing checkers on a computer-based system, where said
method's source code fits into 1536 countable bytes of source code,
where a byte is countable if
(a) it is not whitespace and
(b) it is not a {, }, or ; immediately followed by whitespace.
* it is not whitespace and
* it is not a '`{`', '`}`', or '`;`' immediately followed by whitespace.
2. The method of claim 1, further comprising a method of alpha-beta pruning
that exploits the zero-sum nature of the game to unify alpha
@@ -120,24 +120,23 @@ I claim, by letters patently absurd:
skeptical manager that this is the well-known technique of
"linear programming".
5. The method of claim 1, where ~- and -~ replace the obvious arithmetic
5. The method of claim 1, where `~-` and `-~` replace the obvious arithmetic
operations.
6. The method of claim 1, further comprising a method where
(a) strings are encrypted in a manner suitable as C strings, and
(b) 7-bit ASCII characters with uniform distribution are maximally
packed subject to the restriction that
(c) each byte is not countable.
* strings are encrypted in a manner suitable as C strings, and
* 7-bit ASCII characters with uniform distribution are maximally packed
subject to the restriction that each byte is not countable
7. A method for a computer-based system that uses a single shared code
sequence to either sum a plurality of bits in an N-bit word or reverses
them, in lg(N) time, depending upon a parameter.
DRAWINGS
### DRAWINGS
FIG 1.
#### FIG 1.
```
+--+--+--+--+--+--+--+--+
|32| |31| |30| |29| |
+--+--+--+--+--+--+--+--+
@@ -155,17 +154,21 @@ FIG 1.
+--+--+--+--+--+--+--+--+
| | 4| | 3| | 2| | 1|
+--+--+--+--+--+--+--+--+
```
FIG. 2.
#### FIG. 2.
```
1 0
\ /
.
/ \
3 2
```
FIG. 3.
#### FIG. 3.
```
o o X . 29
o . . . 25
o . . o 21
@@ -174,8 +177,9 @@ FIG. 3.
. . x . 9
x x . . 5
x x O x 1
```
FIG. 4
#### FIG. 4
[See attached listing.]