Format fix 2000/robison/README.md
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@@ -42,17 +42,20 @@ Highly Compressed Program for Playing Hygienic Checkers
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### FIELD OF INVENTION
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The present invention generally relates to checkers.
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The present invention generally relates to
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[checkers](https://en.wikipedia.org/wiki/Checkers).
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### BACKGROUND OF THE INVENTION
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Within the field of checkers, the problem of finding a hygienic opponent
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is difficult, as good opponents are peculiar to the tavern habitat of
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cracker-barrels, pot-belly stoves, tobacco, and spittoons.
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Within the field of [checkers](https://en.wikipedia.org/wiki/Checkers), the
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problem of finding a hygienic opponent is difficult, as good opponents are
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peculiar to the tavern habitat of cracker-barrels, pot-belly stoves, tobacco,
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and spittoons.
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### BRIEF SUMMARY OF THE INVENTION
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The present invention plays checkers without spitting.
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The present invention plays [checkers](https://en.wikipedia.org/wiki/Checkers)
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without spitting.
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### BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE INVENTION
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@@ -66,36 +69,34 @@ FIG. 4 shows a method in accordance with the present invention.
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### DETAILED DESCRIPTION OF THE INVENTION
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Operator plays Black (x); the program plays White (o). Said Black goes
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first. On operators turn, said program requests a position and direction.
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FIG. 1 shows the numbering of the squares. FIG. 2 shows the numbering of
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directions. As per standard rules, if one or more jumps are possible, one
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of the jumps must be taken in preference to other moves. Said operator
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enters the numbers for the position and direction. If after jumping over a
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piece, another jump is possible, and said piece did not become a king after
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said jump, standard rules require that another jump be taken. In said case,
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said program requests a direction only in which to continue jumping from the
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present position. Kings are denoted by upper case. FIG 3. shows a sample
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board. There is a black king (X) on square 30 and a red king (O) on square
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2. The numbers on the right are the numbers of the rightmost square in each
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row.
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Operator plays Black (`x`); the program plays White (`o`). Said Black goes first.
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On operator's turn, said program requests a position and direction. FIG. 1 shows
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the numbering of the squares. FIG. 2 shows the numbering of directions. As per
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standard rules, if one or more jumps are possible, one of the jumps must be
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taken in preference to other moves. Said operator enters the numbers for the
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position and direction. If after jumping over a piece, another jump is
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possible, and said piece did not become a king after said jump, standard rules
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require that another jump be taken. In said case, said program requests a
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direction only in which to continue jumping from the present position. Kings
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are denoted by upper case. FIG. 3 shows a sample board. There is a black king
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(`X`) on square 30 and a red king (`O`) on square 2. The numbers on the right are
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the numbers of the rightmost square in each row.
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A player loses if they cannot make a legal move. Said loss is trivially
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true if player loses all of his/her pieces. The present invention announces
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said loser.
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FIG. 4 shows a C program in accordance with the present invention. Control
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flow is straightforward: control enters routine ``main'', executes a
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plurality of statements, and exits via return statement. FIG. 4 presumes
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that type int is 32 bits and short is 16 bits, which are essential to the
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preferred embodiment of the invention. FIG. 4 also presumes that the host
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computer uses ASCII encoding for characters. It should be obvious that
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practitioners skilled in the art of C programming can remove said
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limitations.
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FIG. 4 shows a C program in accordance with the present invention. Control flow
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is straightforward: control enters routine `main()`, executes a plurality of
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statements, and exits via `return` statement. FIG. 4 presumes that type `int`
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is `32 bits` and `short` is `16 bits`, which are essential to the preferred
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embodiment of the invention. FIG. 4 also presumes that the host computer uses
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ASCII encoding for characters. It should be obvious that practitioners skilled
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in the art of C programming can remove said limitations.
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The disclosure here describes a particular embodiment of the present
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invention, and other embodiments within the spirit of this disclosure
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are possible, as well as consumption of spirits while playing.
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The disclosure here describes a particular embodiment of the present invention,
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and other embodiments within the spirit of this disclosure are possible, as well
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as consumption of spirits while playing.
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### CLAIMS
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@@ -104,9 +105,8 @@ I claim, by letters patently absurd:
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1. A method for playing checkers on a computer-based system, where said
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method's source code fits into 1536 countable bytes of source code,
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where a byte is countable if
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(a) it is not whitespace and
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(b) it is not a {, }, or ; immediately followed by whitespace.
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* it is not whitespace and
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* it is not a '`{`', '`}`', or '`;`' immediately followed by whitespace.
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2. The method of claim 1, further comprising a method of alpha-beta pruning
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that exploits the zero-sum nature of the game to unify alpha
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@@ -120,24 +120,23 @@ I claim, by letters patently absurd:
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skeptical manager that this is the well-known technique of
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"linear programming".
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5. The method of claim 1, where ~- and -~ replace the obvious arithmetic
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5. The method of claim 1, where `~-` and `-~` replace the obvious arithmetic
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operations.
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6. The method of claim 1, further comprising a method where
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(a) strings are encrypted in a manner suitable as C strings, and
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(b) 7-bit ASCII characters with uniform distribution are maximally
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packed subject to the restriction that
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(c) each byte is not countable.
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* strings are encrypted in a manner suitable as C strings, and
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* 7-bit ASCII characters with uniform distribution are maximally packed
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subject to the restriction that each byte is not countable
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7. A method for a computer-based system that uses a single shared code
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sequence to either sum a plurality of bits in an N-bit word or reverses
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them, in lg(N) time, depending upon a parameter.
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DRAWINGS
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### DRAWINGS
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FIG 1.
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#### FIG 1.
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```
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+--+--+--+--+--+--+--+--+
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|32| |31| |30| |29| |
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+--+--+--+--+--+--+--+--+
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@@ -155,17 +154,21 @@ FIG 1.
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+--+--+--+--+--+--+--+--+
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| | 4| | 3| | 2| | 1|
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+--+--+--+--+--+--+--+--+
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```
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FIG. 2.
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#### FIG. 2.
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```
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1 0
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\ /
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.
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/ \
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3 2
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```
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FIG. 3.
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#### FIG. 3.
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```
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o o X . 29
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o . . . 25
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o . . o 21
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@@ -174,8 +177,9 @@ FIG. 3.
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. . x . 9
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x x . . 5
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x x O x 1
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```
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FIG. 4
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#### FIG. 4
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[See attached listing.]
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