Add alt code to 2001/dgbeards + format README.md
The alt code is based on the author's notes. It makes it faster. I discovered a fun flaw in the change and I challenge (in the alternate code section) others to find it! Format fix README.md. Update bugs.md - this program deliberately crashes if it loses (which it is tries to do). The author provided a way to fix it. It was uuencoded but as per discussion on GitHub spoilers are not supposed to be here any more so I uudecoded it. This feature was also added to the INABIAF section in the README.md. BTW: if you're trying to lose and you lose did win or did you lose? :-)
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@@ -1 +1,2 @@
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dgbeards
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dgbeards.alt
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@@ -115,8 +115,8 @@ OBJ= ${PROG}.o
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DATA=
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TARGET= ${PROG}
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#
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ALT_OBJ=
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ALT_TARGET=
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ALT_OBJ= ${PROG}.alt.o
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ALT_TARGET= ${PROG}.alt
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#################
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+78
-59
@@ -1,10 +1,10 @@
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# Best AI
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Doug Beardsley
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Southern Adventist University
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359 Davis Rd. NW
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Cleveland, TN 37312
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USA
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Doug Beardsley
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Southern Adventist University
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359 Davis Rd. NW
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Cleveland, TN 37312
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USA
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## To build:
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@@ -18,12 +18,31 @@ make
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./dgbeards
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```
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## Try:
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### Alternate code:
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The author provided a way to speed it up a bit and also how to make it so it
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doesn't crash on losing. [Cody Boone
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Ferguson](/winners.html#Cody_Boone_Ferguson) made this alternate version with
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the former change (the idea of crashing when losing is too good to fix in his
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opinion). To compile:
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```sh
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echo "Do or do not. There is no try."
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make alt
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```
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Use `dgbeards.alt` as you would `dgbeards` above. Can you find a flaw in this
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version that the author did not note?
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## INABIAF - it's not a bug it's a feature! :-)
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This game crashes if it loses.
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## Try:
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See if you can figure out how to make the computer always lose. It's a very
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simple thing to do. Read the author's remarks for clues.
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## Judges' remarks:
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This is probably the worst AI we've ever seen. So, then, why did
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@@ -35,16 +54,19 @@ Of particular interest is the author's decision that the program should
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crash if it loses. I've played chess with a lot of people like that, and
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I appreciate the realism.
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BTW: if your goal is to lose and you do does that mean you win? :-) What does
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winning mean in a game you're supposed to lose at?
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## Author's remarks:
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FAQ:
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### FAQ
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Q: What does this program do?
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#### Q: What does this program do?
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A: It lets the user play two player or single player games of suicide
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chess. Suicide Chess (also known as Losing Chess) is a variant of normal
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chess. It is played on the same board and uses the same pieces. Here is
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a list of the differences:
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A: It lets the user play two player or single player games of [suicide
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chess](https://en.wikipedia.org/wiki/Losing_chess). Suicide Chess (also known as
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Losing Chess) is a variant of normal chess. It is played on the same board and
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uses the same pieces. Here is a list of the differences:
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1. The object of the game is to get to a position where you have no legal
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moves. This is usually accomplished by losing all of your pieces.
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@@ -66,36 +88,35 @@ can be captured.
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5. Castling is not allowed.
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Q: How do you use this program?
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#### Q: How do you use this program?
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A: The program is fairly straightforward. When you start the program,
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it displays the opening position for a game of suicide chess and waits
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for user input. Commands are as follows:
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quit - Quits the program
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g - Causes the computer to make a move
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- `quit` quits the program
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- `g` causes the computer to make a move
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Moves are represented by the long algebraic notation for the move. For
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those not familiar with long algebraic notation, a move consists of a
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square to move from followed by a square to move to. Squares are denoted
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by a letter and a number. The letter specifies the column or file of the
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square and the number specifies the row rank. Files are named from left
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to right by the letters a-h. Rows are numbered from bottom to top with
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the numbers 1-8. A sample move from the opening position is e2e3. This
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means to move a piece from square e2 to e3. From the opening position,
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this corresponds to moving the king pawn forward one square. This is
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generally to be considered one of the best opening moves in suicide
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chess. All moves, captures and otherwise, are represented with this
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notation. A special case is pawn promotion moves. They use the same
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notation followed by an '=' and a letter representing the piece to
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promote to. The letters are R,N,B,Q,K representing rook, knight, bishop,
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queen, and king respectively. The letters must be upper case.
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Moves are represented by the long algebraic notation for the move. For those
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not familiar with long algebraic notation, a move consists of a square to move
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from followed by a square to move to. Squares are denoted by a letter and a
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number. The letter specifies the column or file of the square and the number
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specifies the row rank. Files are named from left to right by the letters `A` -
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`H`. Rows are numbered from bottom to top with the numbers `1` - `8`. A sample
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move from the opening position is `E2E3`. This means to move a piece from
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square `E2` to `E3`. From the opening position, this corresponds to moving the
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king pawn forward one square. This is generally to be considered one of the
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best opening moves in suicide chess. All moves, captures and otherwise, are
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represented with this notation. A special case is pawn promotion moves. They
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use the same notation followed by an `=` and a letter representing the piece to
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promote to. The letters are `R`, `N` , `B`, `Q`, `K` representing rook, knight,
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bishop, queen, and king respectively. The letters must be upper case.
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You can also specify a command line argument of a single digit to change
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the search depth of the program. If no argument is specified, it
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defaults to a depth of 3.
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Q: Are there any limitations in your program?
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#### Q: Are there any limitations in your program?
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A: Yes. The first of the limitations is that you can only play legal
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moves according to the rules of suicide chess. En passant captures are
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@@ -108,37 +129,38 @@ losses several moves ahead, but does not announce the end of a game or
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the winner. Given the existing code it is easy to do this, but it was
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deemed unnecessary fluff.
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Q: What is the playing strength of this program?
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#### Q: What is the playing strength of this program?
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A: Playing strength is a relative term. Relative to other computer
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programs that play suicide chess, it is about the bottom. There is one
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freeware program in existence called kenny that this program can beat,
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freeware program in existence called `kenny` that this program can beat,
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but that is about it.
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Suicide chess is a very tactical game. Most humans who do not have any
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experience in suicide chess will lose to this program. The Free Internet
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Chess Server (http://www.freechess.org) is a free online chess server
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experience in suicide chess will lose to this program. The [Free Internet
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Chess Server](http://www.freechess.org) is a free online chess server
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that supports suicide chess. This server keeps track of ratings. The
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human ratings for suicide chess range from 1000 to about 2400. This
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program would probably be rated somewhere around 1700-1900. It is better
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than most players, but will get destroyed by experienced human opponents.
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This program searches to a fixed depth of 3 ply. Because it does not
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This program searches to a fixed depth of 3
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[ply](https://en.wikipedia.org/wiki/Ply_(game_theory)). Because it does not
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search very deep, it performs very poorly in quiet strategic positions.
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In such positions, it will often just shuffle pieces around aimlessly
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until a tactical exchange presents itself.
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A small amount of randomness has been added to make the program a more
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interesting opponent. The to avoid a call to srand(), rand() and the
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extra code for the required include files, the time() function is used as
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interesting opponent. To avoid a call to `srand()`, `rand()` and the
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extra code for the required include files, the `time()` function is used as
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the source of random data. It is a slow function, and since it is
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executed inside the search loop, there is a significant performance
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decrease. To make it faster, replace the time() call with rand() and add
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the line srand(time(0)); to the beginning of main(). I used the more
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inefficient time() function to illustrate a different (and somewhat
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decrease. To make it faster, replace the `time()` call with `rand()` and add
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the line `srand(time(0));` to the beginning of `main()`. I used the more
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inefficient `time()` function to illustrate a different (and somewhat
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obfuscated?) way of generating random numbers.
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Q: Why is this program obfuscated?
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#### Q: Why is this program obfuscated?
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A: Here are several reasons:
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@@ -168,7 +190,7 @@ penetrated by just preprocessing and beautifying the program.
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Fifth, various small obfuscations have been used in places all over the
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program. Short circuit evaluation is used as a substitute for if()
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statements in some places. The ternary operator is used. In the
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author's opinion, use of the ternary operator is almost always a strong
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author's opinion, use of the ternary operator is almost always a strong
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argument for employee turnover.
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Last, if you have succeeded in wading through the previous layers of
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@@ -177,36 +199,38 @@ implements is an obscure game. Casual inspection of the program might
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lead one to believe that it is an implementation of classic chess, but
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this is not so.
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Q: What about the compiler warnings?
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#### Q: What about the compiler warnings?
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A: When compiled with gcc -Wall, the compiler generated the following
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A: When compiled with `gcc -Wall`, the compiler generated the following
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warnings:
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```
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suggest parentheses around + or - in operand of &
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array subscript has type 'char'
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return type defaults to 'int'
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control reaches end of non-void function
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value computed is not used
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```
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The "value computed is not used" warning happens because I use the &&
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The `value computed is not used` warning happens because I use the `&&`
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operator and take advantage of short circuit evaluation instead of using
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an if() statement.
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The "suggest parentheses..." warnings are given because of expressions
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The `suggest parentheses...` warnings are given because of expressions
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that depend on operator precedence details in the C language.
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Eliminating these warnings would reduce obfuscation.
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The other warnings are there because it would require more code to
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eliminate them and that can't be done given the size limit.
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Q: Why does this program crash when it loses?
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#### Q: Why does this program crash when it loses?
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A: What better way to admit defeat? The author thought this was
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appropriate sportsmanship for a program of this genre and can think of
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no worse job than trying to find an elusive bug in an intentionally
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obfuscated program.
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[judge's note: This was followed by a description of the bug, and
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[Judge's note: This was followed by a description of the bug, and
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the comment:]
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(Note, if this program wins, the author thinks it would be good to leave
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@@ -214,16 +238,11 @@ this information out of the remarks and encourage others to try and
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figure it out for themselves)
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[should you be too lazy to figure it out yourself, here's the author's
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fix. I would have rot13'd it, but the punctuation would have survived.]
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fix.]
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|
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begin 644 fix.txt
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M5&AI<R!B=6<@8V%N(&)E(&9I>&5D(&EN(&$@;G5M8F5R(&]F('=A>7,L(&)U
|
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M="!T:&5R90II<R!A('=A>2!T:&%T(&%D9',@;VYL>2!O;F4@8GET92!T;R!T
|
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M:&4@<V]U<F-E(&-O9&4N("!);B!T:&4@<W1A=&5M96YT"G,]*&4]+58H;BTQ
|
||||
M+&\I*3YS/UD]1RQE.G,[(&-H86YG92!T:&4@/B!T;R!A(#X](&%N9"!T:&4@
|
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38G5G('=I;&P@8F4@9V]N92X*"FYG
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`
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end
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This bug can be fixed in a number of ways, but there is a way that adds only one
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byte to the source code. In the statement `s=(e=-V(n-1,o))>s?Y=G,e:s;` change
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the `>` to a `>=` and the bug will be gone.
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## Copyright and CC BY-SA 4.0 License:
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@@ -0,0 +1,163 @@
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#define A(x,y) i[a++]=(N){c,c+x,y};
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#define B(x,y) j[b++]=(N){c,c+x,y};
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#define C(j,k) for (j=0; j<k; j++){
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#define D(x) C(_,8)if(!(c+x[_]&136)){ if(p[c+x[_]]*p[c]<0)B(x[_],0)else if(!p[c+x[_]])A(x[_],0)} }
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#define J printf(
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#define O(v) _=v; while(!(c+_&136)){ x=p[c+_]*p[c]; if(x<0){B(_,0)E; } else if(x>0)E; else A(_,0)_+=v; }
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#define X(x) G(x,L)
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#define Z(x,y) memcpy(x,y,256);
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typedef struct {
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F a,b,c;
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} N;
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F g[]="KSLAU",
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p[256],v[]="{ ; } ; { ; ; ; { } ; { ; } { ; } { } ; { ; ; ; { ; } ; } } ; { ; ; { } ; { } } ; { ; ; { { ; ; { } } ; } ; ; { } ; { } } ; { ; ; { { ; { } } ; { ; ; { } ; { { ; ; { } ; ; ; ; { ; } { { ; ; ; { } ; { ; ; ";
|
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F S[]="{}; ",W[256],L[1024];
|
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P q[]={-14,-31,-33,-18,14,31,33,18},r[]={-1,-17,-16,-15,1,17,16,15},_,a,b,c,d,e,t=1,x,y,z;
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N i[500],j[500],*k,u;
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P f(N *V) {
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a=b=0;
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C(d,8)
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C(e,8)
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c=d<<4|e;
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if(p[c]==0||p[c]*t<0)continue;
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switch(p[c]<0?-p[c]:p[c]){
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K 80:
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if(56+t*40==(c&112)&&!p[c-32*t])
|
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A(t*-32,0)
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if(56+t*-40==(c&112)){
|
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if(!(c-17*t&136)&&p[c-17*t]*t<0){
|
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C(_,5)
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B(-17*t,(g[_]^_)*t)}
|
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}
|
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if(!(c-15*t&136)&&p[c-15*t]*t<0){
|
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C(_,5)
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B(-15*t,(g[_]^_)*t)}
|
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}
|
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C(_,5)
|
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A(t*-16,(g[_]^_)*t)}
|
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}else{
|
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if(!p[c-16*t])
|
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A(t*-16,0)
|
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if(!(c-(17*t)&136)&&p[c-17*t]*t<0){
|
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B(-17*t,0)
|
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}
|
||||
if(!(c-(15*t)&136)&&p[c-15*t]*t<0){
|
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B(-15*t,0)
|
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}
|
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}
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E;
|
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K 78:D(q)E;
|
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K 81:
|
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K 66:O(17)O(-17)O(15)O(-15)
|
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if(p[c]==66||p[c]==-66)
|
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E;
|
||||
K 82:O(1)O(-1)O(16)O(-16)E;
|
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K 75:D(r)
|
||||
} ;
|
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}
|
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}
|
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if ( b > 0 ) {
|
||||
C(_,b)V[_]=j[_]; }
|
||||
R b;
|
||||
} else {
|
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C(_,a)V[_]=i[_]; }
|
||||
R a;
|
||||
}
|
||||
}
|
||||
F *G(F *n, F *o){
|
||||
a=b=0;
|
||||
for(; n[b]; d=0){
|
||||
do{
|
||||
d*=4;
|
||||
d+=W[n[b++]];
|
||||
} while(++b<8*a+8);
|
||||
o[a++]=d;
|
||||
}
|
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o[a]=0;
|
||||
R o;
|
||||
}
|
||||
m(N a){ p[a.b]=a.c?a.c:p[a.a]; p[a.a]=0; }
|
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h(){
|
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J X("{ ; { { { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { { ; ; "));
|
||||
c=0; C(c,120)c%8==0&&putchar(56-c/16);
|
||||
if(p[c]<0){
|
||||
J X("} { { ; { { { ; ; ; { ; } } } ; { "),-p[c]);
|
||||
} else if(p[c]>0)
|
||||
J X("} { { ; { { { ; } } } ; { { ; { { "),p[c]);
|
||||
else
|
||||
J"| ");
|
||||
c%8==7?J X("} { { { ; ; { ; { { { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { ; } { ; } { ; } { ; ; { { ; ; ")),c+=8:0;
|
||||
}
|
||||
}
|
||||
s() {
|
||||
b=0; C(a,256)
|
||||
if(v[b]==94){
|
||||
b++; C(c,v[b]-32)p[a++]=v[b+1]-120;}
|
||||
b+=2; a--;
|
||||
} else
|
||||
p[a]=v[b++]-120;
|
||||
}
|
||||
}
|
||||
P w() {
|
||||
P v=0;
|
||||
C(_,120)
|
||||
p[_]&&(p[_]*t>0&&v--,p[_]*t<0&&v++);
|
||||
}
|
||||
v+=f(i); v-=b?100:0;t=-t; v-=f(i); v+=b?100:0;t=-t;
|
||||
|
||||
R v;
|
||||
}
|
||||
P V(P n, P o) {
|
||||
P s=-I,G,H,Y;
|
||||
N M[500];
|
||||
F u[256];
|
||||
|
||||
if(!(n+o))R w()+rand()%9-4;
|
||||
if(!(H=f(M)))R I;
|
||||
H<5?H==1?n++:(o<6?o++:0):0;
|
||||
Z(u,p)
|
||||
C(G,H)
|
||||
Z(p,u)
|
||||
m(M[G]);
|
||||
t=-t;
|
||||
s=(e=-V(n-1,o))>s?Y=G,e:s;
|
||||
t=-t;
|
||||
}
|
||||
e=Y;
|
||||
R s;
|
||||
}
|
||||
main(P db, F *bd[]){
|
||||
srand(0);
|
||||
N o[500];
|
||||
F T[256];
|
||||
|
||||
C(a,256)W[a]=-1; }
|
||||
C(a,4)W[S[a]]=a; }
|
||||
G(v,v); s();
|
||||
while(1){
|
||||
h();
|
||||
b=f(o);
|
||||
scanf("%s",L);
|
||||
if(strcmp(L,"quit")==0)R 0;
|
||||
else if(strcmp(L,"g")==0){
|
||||
Z(T,p)
|
||||
J G("} } } ; } ; { } } ; { } } } } ; } } { ; { { { ; } } } ; } { { { ; ; ",L), V(db>1?atoi(bd[1]):3,0));
|
||||
Z(p,T)m(o[e]); t=-t;
|
||||
}else{
|
||||
u.a=896-16*L[1];
|
||||
u.b=896-16*L[3];
|
||||
u.a+=L[0]-97;
|
||||
u.b+=L[2]-97;
|
||||
u.c=L[4]?L[5]:0;
|
||||
C(a,b)
|
||||
if(u.a==o[a].a&&u.b==o[a].b&&u.c==o[a].c)E;
|
||||
}
|
||||
a==b?J X("} { ; } } ; { } ; { } ; } } } ; } } ; { } } ; { { ; { { } ; } } ; } } ; } ; } } { { ; ; ")):(m(u),t=-t);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1049,6 +1049,10 @@ download and compile that version to test it - or it might not.
|
||||
|
||||
This program will very likely crash or do something different without an arg.
|
||||
|
||||
## [2001/dgbeards](2001/dgbeards/dgbeards.c) ([README.md](2001/dgbeards/README.md))
|
||||
## STATUS: INABIAF - please **DO NOT** fix
|
||||
|
||||
This program deliberately crashes if it loses (which is what it aims to do).
|
||||
|
||||
# 2002
|
||||
|
||||
|
||||
Reference in new issue
Block a user