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<h1>The International Obfuscated C Code Contest</h1>
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<h2>2004/schnitzi - Best non-use of curses</h2>
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<h3>Editor animation</h3>
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</div>
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<a class="Left" href="../omoikane/index.html">← 2004/omoikane</a>
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<a class="Right" href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/schnitzi.c">C code</a>
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<a class="Right" href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/schnitzi.orig.c">Original C</a>
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<a class="Right" href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2004%2Fschnitzi%2Findex.html">✓</a>
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<h2 id="author">Author:</h2>
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<ul>
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||
<li>Name: <a href="../../authors.html#Mark_Schnitzius">Mark Schnitzius</a><br>
|
||
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)</li>
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<!-- BEFORE: 1st line of markdown file: 2004/schnitzi/README.md -->
|
||
<h2 id="to-build">To build:</h2>
|
||
<pre><code> make</code></pre>
|
||
<h2 id="to-use">To use:</h2>
|
||
<pre><code> ./schnitzi <foo | vi -n</code></pre>
|
||
<p>where <code>foo</code> is a valid input file (see the <a href="#the-input">author’s input details</a>
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||
for more details).</p>
|
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<h2 id="try">Try:</h2>
|
||
<pre><code> ./try.sh</code></pre>
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<p><strong>NOTE</strong>: if you’re one of those who don’t know how to exit <code>vi</code> :-) don’t worry
|
||
as it will exit for you.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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||
<p>This exemplifies the meaning of Visual Editor, but we don’t think
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that any benchmarking sites are going to use this to tout the
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||
performance of the latest hardware!</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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||
<p>If you’ve ever pasted a large chunk of text into an editor (such as
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||
<code>vi</code>) without first putting it into insert mode, or turning off
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||
the auto-indent, you know the dismay of watching your screen fill
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up with misaligned junk.</p>
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||
<p>It’s not the editor’s fault. The editor is just acting just as if
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you typed exactly what you’re pasting. (Of course, you could blame
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the editor for being modal in the first place, but that’s a
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||
discussion for another time.)</p>
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<p>It occurred to me that you could get interesting results by pasting
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a carefully designed string into the editor. In fact, if the pasted
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string contains cursor navigation commands, you can go back and
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overwrite things that were already inserted earlier in string,
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anywhere on the screen. Can you see where this is going?</p>
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<h3 id="animation">ANIMATION!</h3>
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<p>The program takes input from <code>stdin</code> which defines the animated
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elements (sprites) that appear on the screen. For each sprite,
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||
you can specify exactly when and how long it will appear, and which
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direction it is moving. Also, the sprite can oscillate between
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up to four different views, which appear in subsequent frames.
|
||
Forgive me, animators, if I’m mangling the terminology. Sprites
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||
which appear later in the input file will be drawn in front of
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||
sprites which appear earlier.</p>
|
||
<p>The output, written to <code>stdout</code>, is a string which, when pasted into vi, will
|
||
perform the animation defined in the input. (The vi editor is a common (and
|
||
ancient) editor that should be available on most Unix, Linux, Solaris, and macOS
|
||
systems; you can get it on Windows by installing Cygwin, which is how I do
|
||
it.)</p>
|
||
<h3 id="the-input">THE INPUT</h3>
|
||
<p>It’s easiest to place the input in a file, so you can redirect it
|
||
to <code>stdin</code> when running the program. What follows is a detailed
|
||
description of the input file format.</p>
|
||
<p>The first line is specified thusly:</p>
|
||
<pre><code> [duration] [timefactor]</code></pre>
|
||
<p>The first parameter, <code>duration</code>, defines how long the animation will run. The
|
||
second, <code>timefactor</code>, is used as sort of a fudge factor for machines that run
|
||
too fast to see the animation. A <code>timefactor</code> of 0 means, “run the animation as
|
||
fast as you can”. On a pretty fast machine, I’ve had to set it as high as 2000
|
||
to get the animation to slow down sufficiently. Note that the higher the
|
||
<code>timefactor</code>, the longer the output string that you’ll have to copy and paste,
|
||
as extra characters are necessary to “waste time” between frames.</p>
|
||
<p>Following the first line parameters, you may have up to nine
|
||
different sprites, each up 50 by 50 in size, and with up to four
|
||
different ‘views’ of that object, which are cycled through with
|
||
each successive frame. Each sprite begins with a line of parameters
|
||
of the following form:</p>
|
||
<pre><code> [start] [end] [x] [y] [dx] [dy] [cols] [rows] [viewcount]</code></pre>
|
||
<p>where:</p>
|
||
<ul>
|
||
<li><p><code>start</code> is the time at which this sprite first appears.</p></li>
|
||
<li><p><code>end</code> is the time at which it disappears.</p></li>
|
||
<li><p><code>x</code> is the horizontal position at which it starts.</p></li>
|
||
<li><p><code>y</code> is the vertical position.</p></li>
|
||
<li><p><code>dx</code> is the amount that the <code>x</code> position changes per frame.</p></li>
|
||
<li><p><code>dy</code> is the amount that the <code>y</code> position changes per frame.</p></li>
|
||
<li><p><code>cols</code> is the number of columns in each view.</p></li>
|
||
<li><p><code>rows</code> is the number of rows in each view.</p></li>
|
||
<li><p><code>viewcount</code> is the number of views to cycle through.</p></li>
|
||
</ul>
|
||
<p>Each such parameter line will be followed by <code>viewcount</code>
|
||
view frames, each with <code>rows</code> rows and <code>cols</code> columns.</p>
|
||
<p>Input is terminated by end of file. Duh.</p>
|
||
<p>Two samples input files are included; one a nice pastoral park
|
||
scene, the other a bit of scrolling text.</p>
|
||
<h3 id="running-the-animation">RUNNING THE ANIMATION</h3>
|
||
<p>Try one of these methods to get the animation to run:</p>
|
||
<ol type="1">
|
||
<li>Redirect the output directly to vi, like this:</li>
|
||
</ol>
|
||
<pre><code> ./schnitzi < input.dat | vi</code></pre>
|
||
<ol start="2" type="1">
|
||
<li>Redirect the output to a file, like this:</li>
|
||
</ol>
|
||
<pre><code> ./schnitzi < input.dat > output.dat</code></pre>
|
||
<p>Then, open the output file, select the text, and copy it
|
||
to your system pasteboard/cut/selection buffer and paste
|
||
it into vi. The paste is NOT the vi paste command, but
|
||
rather an action you take within your operating system.
|
||
On a Windows machine running vi via Cygwin, “Edit|Paste”
|
||
is a right-click menu option on the top window bar.</p>
|
||
<ol start="3" type="1">
|
||
<li>Memorize the output, and type it into vi really really fast.</li>
|
||
</ol>
|
||
<h3 id="a-final-note">A FINAL NOTE</h3>
|
||
<p>I would like to remind the Pixar Animation Studios that I retain
|
||
royalties on this technique.</p>
|
||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
||
<!-- AFTER: last line of markdown file: 2004/schnitzi/README.md -->
|
||
|
||
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||
|
||
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||
|
||
<div id="inventory">
|
||
<h1 id="inventory-for-2004schnitzi">Inventory for 2004/schnitzi</h1>
|
||
</div>
|
||
<h2 id="primary-files">Primary files</h2>
|
||
<ul>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/schnitzi.c">schnitzi.c</a> - entry source code</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/Makefile">Makefile</a> - entry Makefile</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/schnitzi.orig.c">schnitzi.orig.c</a> - original source code</li>
|
||
<li><a href="schnitzi.inp0">schnitzi.inp0</a> - animated scene input file</li>
|
||
<li><a href="schnitzi.inp1">schnitzi.inp1</a> - animated scene input file</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/try.sh">try.sh</a> - script to try entry</li>
|
||
</ul>
|
||
<h2 id="secondary-files">Secondary files</h2>
|
||
<ul>
|
||
<li><a href="2004_schnitzi.tar.bz2">2004_schnitzi.tar.bz2</a> - download entry tarball</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/README.md">README.md</a> - markdown source for this web page</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/.entry.json">.entry.json</a> - entry summary and manifest in JSON</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/schnitzi/.path">.path</a> - directory path from top level directory</li>
|
||
<li><a href="index.html">index.html</a> - this web page</li>
|
||
</ul>
|
||
<hr style="width:10%;text-align:left;margin-left:0">
|
||
<h4>
|
||
Jump to: <a href="#">top</a>
|
||
</h4>
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||
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||
|
||
</div>
|
||
|
||
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|
||
<!-- START: this line starts content from: inc/footer.inventory.html -->
|
||
|
||
<!--
|
||
|
||
Copyright © 1984-2025 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
||
|
||
<div class="footer">
|
||
|
||
<div id="copyright"><h3>Copyright © 1984-2025 by Landon Curt Noll:
|
||
<a href="https://creativecommons.org/faq/#what-does-some-rights-reserved-mean"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">Some Rights Reserved</a></h3>
|
||
<p>
|
||
This work is <b>licensed by Landon Curt Noll</b> under
|
||
<b><a href="https://creativecommons.org/licenses/by-sa/4.0/?ref=chooser-v1"
|
||
target="_blank"
|
||
rel="license noopener noreferrer"
|
||
style="display:inline-block;">CC BY-SA 4.0</a></b>.
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/cc.png"
|
||
alt="cc inside circle symbol">
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/by.png"
|
||
alt="person inside circle symbol">
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/sa.png"
|
||
alt="arrow looping back on itself inside circle symbol"><br>
|
||
You should <b>carefully review</b> the
|
||
<b><a href="https://creativecommons.org/licenses/by-sa/4.0/legalcode.en"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">CC BY-SA 4.0 LEGAL CODE</a></b>
|
||
before using the licensed material.<br>
|
||
You may wish to review the
|
||
<b><a href="../../license.html"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">highlights of some of the key features and terms</a></b>
|
||
of <b>CC BY-SA 4.0</b>.<br>
|
||
</p>
|
||
</div>
|
||
|
||
<div id="coda"><h3>Coda</h3>
|
||
<p>
|
||
<a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2004%2Fschnitzi%2Findex.html" rel="nofollow">Nu HTML check this web page</a><br>
|
||
<a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a><br>
|
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</p>
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</div>
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