Files
Landon Curt Noll 4ee4c731f7 convert markdown copyright TAB chars into SPACE chars
While not strictly necessary, replacing the two ASCII tab characters
in the markdown copyright comment makes it easier to detect problematic
TAB indentation within markdown files.

After this commit, only 90 markdown files have leading ASCII TAB
characters.  And again, while not strictly necessary, we can consider
running expand on those 90 markdown files to see what effect that
might have on the HTML files they produce.

Replace leading ASCII TAB characters with multiples of 8 ASCII SPACE
characters (the default action of the `expand(1)` tool) might have
an negative effect on some HTML formatting where **hack-a-round**
formatting was attempted to fix broken indentation caused by
problematic ASCII TAB characters.

Think of this as a baseline for evaluating leading
TAB characters within markdown files.

TODO: Consider either using `expand(1)` to replace leading ASCII
TAB characters with multiples of 8 ASCII SPACE characters AND/OR
modifying the appropriate `bin` tool to convert leading ASCII TAB
characters into multiples of 8 ASCII SPACE characters.
2024-06-22 22:15:25 -07:00

159 lines
3.0 KiB
Markdown

## To build:
``` <!---sh-->
make
```
There is an alternate version which has controls that will make much more sense
to those familiar with vi. See [Alternate code](#alternate-code) below.
## To use:
``` <!---sh-->
./prog
```
## Try:
``` <!---sh-->
# Make your terminal as large as possible, possibly reduce your font size
# then...
./prog
```
## Alternate code:
This version has the difference of moving forwards, left, backwards and right,
where instead of `w`, `a`, `s` and `d`, you can use `k`, `h`, `j` and `l`.
### Alternate build:
``` <!---sh-->
make alt
```
### Alternate use:
``` <!---sh-->
# Make your terminal as large as possible, possibly reduce your font size
# then...
./prog.alt
```
..and maybe curse less than you might otherwise, but still probably curse (see
below) :-)
## Judges' remarks:
This game does not use curses, but you may end up cursing.
The code is made more difficult to read using an innovative, right justified,
reverse indentation style.
## Author's remarks:
### Controls
- Movement: `w` (forwards), `a` (left), `s` (backwards), `d` (right)
- Fire: space
- Quit: `q`
- Pause: `p`, then use any other key to resume
```
/\
//\\
/ \
/______\
/\/\
```
### Compile and run
#### Linux
```
cc -std=c99 -O3 prog.c -o prog
./prog
```
#### Windows
The only way I found to make it work is to use [MSYS2](https://www.msys2.org).
When using the MSYS2 shell you can install gcc via pacman.
```
cc -std=c99 -O3 prog.c -o prog
./prog.exe
```
#### Warnings
- `-Wno-missing-prototypes`
- `-Wno-shorten-64-to-32`
- `-Wno-sign-conversion`
- `-Wno-implicit-int-float-conversion`
- `-Wno-missing-field-initializers`
- `-Wno-implicit-float-conversion`
- `-Wno-vla`
- `-Wno-float-conversion`
- `-Wno-comma`
- `-Wno-shadow`
- `-Wno-format`
- `-Wno-empty-body`
- `-Wno-misleading-indentation`
- `-Wno-maybe-uninitialized`
- You may experience a mild [motion
aftereffect](https://en.wikipedia.org/wiki/Motion_aftereffect) when playing for
too long.
### High score
Score will be shown in the top left corner.
My best was **156**. If you beat that I'll send you the image of a very
expensive chocolate.
### Features
- Procedural star generation.
- Very space-efficient `for` loops.
- No use of `!=` or `==`.
- Smooth rendering even on slow terminals.
- Advanced ASCII art.
- Cutting edge physics engine and collision detection.
- Probably not many segfaults.
- Every letter in the English alphabet has a variable or function named after
it.
- Not a virus.
- Runs on my machine.
### Tips
- Adjust your terminal size for different experiences.
- Run this program in a virtual console to immerse yourself in the game.
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