While not strictly necessary, replacing the two ASCII tab characters in the markdown copyright comment makes it easier to detect problematic TAB indentation within markdown files. After this commit, only 90 markdown files have leading ASCII TAB characters. And again, while not strictly necessary, we can consider running expand on those 90 markdown files to see what effect that might have on the HTML files they produce. Replace leading ASCII TAB characters with multiples of 8 ASCII SPACE characters (the default action of the `expand(1)` tool) might have an negative effect on some HTML formatting where **hack-a-round** formatting was attempted to fix broken indentation caused by problematic ASCII TAB characters. Think of this as a baseline for evaluating leading TAB characters within markdown files. TODO: Consider either using `expand(1)` to replace leading ASCII TAB characters with multiples of 8 ASCII SPACE characters AND/OR modifying the appropriate `bin` tool to convert leading ASCII TAB characters into multiples of 8 ASCII SPACE characters.
159 lines
3.0 KiB
Markdown
159 lines
3.0 KiB
Markdown
## To build:
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``` <!---sh-->
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make
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```
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There is an alternate version which has controls that will make much more sense
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to those familiar with vi. See [Alternate code](#alternate-code) below.
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## To use:
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``` <!---sh-->
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./prog
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```
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## Try:
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``` <!---sh-->
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# Make your terminal as large as possible, possibly reduce your font size
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# then...
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./prog
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```
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## Alternate code:
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This version has the difference of moving forwards, left, backwards and right,
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where instead of `w`, `a`, `s` and `d`, you can use `k`, `h`, `j` and `l`.
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### Alternate build:
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``` <!---sh-->
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make alt
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```
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### Alternate use:
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``` <!---sh-->
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# Make your terminal as large as possible, possibly reduce your font size
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# then...
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./prog.alt
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```
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..and maybe curse less than you might otherwise, but still probably curse (see
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below) :-)
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## Judges' remarks:
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This game does not use curses, but you may end up cursing.
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The code is made more difficult to read using an innovative, right justified,
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reverse indentation style.
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## Author's remarks:
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### Controls
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- Movement: `w` (forwards), `a` (left), `s` (backwards), `d` (right)
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- Fire: space
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- Quit: `q`
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- Pause: `p`, then use any other key to resume
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```
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/\
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//\\
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/ \
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/______\
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/\/\
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```
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### Compile and run
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#### Linux
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```
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cc -std=c99 -O3 prog.c -o prog
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./prog
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```
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#### Windows
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The only way I found to make it work is to use [MSYS2](https://www.msys2.org).
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When using the MSYS2 shell you can install gcc via pacman.
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```
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cc -std=c99 -O3 prog.c -o prog
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./prog.exe
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```
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#### Warnings
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- `-Wno-missing-prototypes`
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- `-Wno-shorten-64-to-32`
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- `-Wno-sign-conversion`
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- `-Wno-implicit-int-float-conversion`
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- `-Wno-missing-field-initializers`
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- `-Wno-implicit-float-conversion`
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- `-Wno-vla`
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- `-Wno-float-conversion`
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- `-Wno-comma`
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- `-Wno-shadow`
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- `-Wno-format`
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- `-Wno-empty-body`
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- `-Wno-misleading-indentation`
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- `-Wno-maybe-uninitialized`
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- You may experience a mild [motion
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aftereffect](https://en.wikipedia.org/wiki/Motion_aftereffect) when playing for
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too long.
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### High score
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Score will be shown in the top left corner.
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My best was **156**. If you beat that I'll send you the image of a very
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expensive chocolate.
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### Features
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- Procedural star generation.
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- Very space-efficient `for` loops.
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- No use of `!=` or `==`.
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- Smooth rendering even on slow terminals.
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- Advanced ASCII art.
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- Cutting edge physics engine and collision detection.
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- Probably not many segfaults.
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- Every letter in the English alphabet has a variable or function named after
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it.
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- Not a virus.
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- Runs on my machine.
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### Tips
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- Adjust your terminal size for different experiences.
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- Run this program in a virtual console to immerse yourself in the game.
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<!--
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Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms of this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see:
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https://creativecommons.org/licenses/by-sa/4.0/
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-->
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