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#!/usr/bin/env bash
#
# try.sh - demonstrate 2024/kurdyukov3
# make sure CC is set so that when we do make CC="$CC" it isn't empty. Doing it
# this way allows us to have the user specify a different compiler in an easy way.
#
[[ -z "$CC" ]] && CC="cc"
# make sure the program has been built
#
MAKE=$(command -v gmake)
${MAKE:=make} CC="$CC" all >/dev/null || exit 1
# clear the screen
#
clear
# try the program
#
read -r -n 1 -p "Press any key to run: ./prog hello.bin: "
echo 1>&2
./prog hello.bin
echo 1>&2
# try the program 2nd time
#
read -r -n 1 -p "Press any key to run: ./prog loader.bin < hello.bin: "
echo 1>&2
./prog loader.bin < hello.bin
echo 1>&2
# try the program 3md time
#
read -r -n 1 -p "Press any key to run: ./prog lzmadec.bin < sdk.zip.lzma > sdk.zip: "
echo 1>&2
rm -f sdk.zip
./prog lzmadec.bin < sdk.zip.lzma > sdk.zip
echo 1>&2
# run the doom game
#
echo 'NOTE: In this next game, there is no sound, network nor mouse available.' 1>&2
echo 1>&2
echo 'NOTE: Press <Esc> to toggle viewing the menu' 1>&2
echo 'NOTE: Use Up and Down arrows to navigate the menu' 1>&2
echo 'NOTE: Press return to select a menu item' 1>&2
echo 1>&2
echo 'NOTE: For game help, select the "Read This!" menu item' 1>&2
echo 'NOTE: Select "New Game" to play' 1>&2
echo 'NOTE: To terminate program, select the "Quit Game" menu item and then press "y"' 1>&2
echo 'NOTE: Use' 1>&2
echo 1>&2
read -r -n 1 -p "Press any key to run in an xterm: ./prog doomp.bin: "
echo 1>&2
echo 1>&2
./prog doomp.bin
echo 1>&2