With Go 1.26 now released, this bumps the minimum required Go version
from 1.24.11 to 1.25.5 across all go.mod files and updates the
installation documentation with the correct download links and SHA256
hashes for Go 1.25.5 binaries.
The build system (Dockerfiles, Makefile, CI) was already using Go 1.25.5,
so this change aligns the go.mod minimum version to match.
This commit refactors the Actor implementation to use the new Mailbox
interface instead of directly managing a channel. This change
significantly simplifies the actor's message processing loop and
improves separation of concerns.
The main changes include replacing the direct channel field with a
Mailbox interface, updating NewActor to create a ChannelMailbox
instance, and refactoring the process method to use the iterator
pattern provided by mailbox.Receive. The new implementation uses a
clean for-range loop over the mailbox's message iterator, eliminating
the complex select statement that previously handled both message
reception and context cancellation.
The Tell and Ask methods in actorRefImpl have been simplified to use
the mailbox's Send method, which internally handles both the caller's
context and the actor's context. This eliminates the need for complex
select statements in these methods and ensures consistent context
handling throughout the actor system.
Message draining during shutdown is now handled through the mailbox's
Drain method, providing a cleaner separation between normal message
processing and cleanup operations. The actor still properly sends
unprocessed messages to the Dead Letter Office and completes pending
promises with appropriate errors during shutdown.
This commit adds thorough test coverage for the new Mailbox interface
and ChannelMailbox implementation. The tests verify correct behavior
across various scenarios including successful sends, context
cancellation, mailbox closure, and concurrent operations.
The test suite specifically validates that the mailbox respects both
the caller's context and the actor's context during send and receive
operations. This ensures that actors properly shut down when their
context is cancelled, and that callers can cancel operations without
affecting the actor's lifecycle.
Additional tests cover edge cases such as zero-capacity mailboxes
(which default to a capacity of 1), draining messages after closure,
and concurrent sends from multiple goroutines. The concurrent test
uses 10 senders each sending 100 messages to verify thread-safety
and proper message ordering.
All tests pass with the race detector enabled, confirming the
implementation is free from data races.
This commit introduces a new Mailbox interface that abstracts the
message queue implementation for actors. Previously, actors used a
direct channel for their mailbox, which limited flexibility and made
it difficult to implement alternative mailbox strategies.
The new Mailbox interface provides methods for sending, receiving, and
draining messages, with full context support for cancellation. The
Receive method leverages Go 1.23's iter.Seq pattern, providing a clean
iterator-based API that allows natural for-range loops over messages.
The ChannelMailbox implementation maintains the existing channel-based
behavior while conforming to the new interface. It stores the actor's
context internally, ensuring both caller and actor contexts are
properly respected during send and receive operations. This simplifies
context handling compared to complex context merging approaches.
This abstraction enables future implementations such as priority
mailboxes, persistent mailboxes, or bounded mailboxes with overflow
strategies, without requiring changes to the actor implementation.
In this commit, we add a readme which serves as a general introduction
to the pacakge, and also the motivation of the package. It serves as a
manual for developers that may wish to interact with the package.
In this commit, we add the actor system (along with the receiptionist)
and the router.
An actor can be registered with the system, which allows other callers
to locate it to send message to it via the receptionist. Custom routers
can be created for when there're actors that rely on the same service
key and also req+resp type. This can be used to implement something
similar to a worker pool.
In this commit, we add the actual Actor implementation. We define a
series of types and interfaces, that in concert, describe our actor. An
actor has some ID, a reference (used to send messages to it), and also a
set of defined messages that it'll accept.
An actor can be implemented using a simple function if it's stateless.
Otherwise, a struct can implement the Receive method, and handle its
internal message passing and state that way.
In this commit, we add two new fundamental data structures: Future[T]
and Promise[T].
A future is a response that might be ready at some point in the future.
This is already a common pattern in Go, we just make a type safe wrapper
around the typical operations: block w/ a timeout, add a call back for
execution, pipeline the response to a new future.
A promise is an intent to complete a future. Typically the caller
receives the future, and the callee is able to complete the future using
a promise.
Only post a severity classification comment when the bot hasn't
commented before or when the severity actually changed. Previously
every push (synchronize event) would post a new comment even if the
classification was identical.
The prompt now instructs the classifier to:
- Check for existing bot comments via the pr-severity-bot marker
- Compare the new severity against the existing severity label
- Skip commenting if both match, while still ensuring labels are correct
- Include a severity changed banner when re-commenting due to a change
Claude keeps trying to use `gh api` to add severity labels, which gets
denied by the allowed tools restriction. Instead of retrying with the
permitted `gh pr edit --add-label` command, it silently gives up and
only posts the comment. The result is that severity comments appear on
PRs but the actual labels are never applied.
Add an explicit tool constraints section at the top of the prompt so
Claude knows upfront that only `gh pr view`, `gh pr edit`, and
`gh pr comment` are available.
This commit fixes a backwards compatibility issue that prevented nodes
from upgrading from v0.19.x to v0.20.x.
In v0.19.x, channel edge features were serialized as raw feature bytes
without a length prefix. In v0.20.x (commit 2f2845dfc), the serialization
changed to use Features.Encode() which adds a 2-byte big-endian length
prefix before the feature bits. The deserialization code was updated to
use Features.Decode() which expects this length prefix.
When v0.20.x reads a database created by v0.19.x, Decode() tries to read
a length prefix that doesn't exist, causing an EOF error:
unable to decode features: EOF
The fix adds a deserializeChanEdgeFeatures() helper that detects which
format is being read and decodes accordingly:
- New format (v0.20+): First 2 bytes encode the length of the remaining
bytes. Detected when uint16(bytes[0:2]) == len(bytes)-2.
- Legacy format (pre-v0.20): Raw feature bits without length prefix.
Uses DecodeBase256 with the known length.
The format detection is safe because in the legacy format, the first byte
always has at least one bit set (the serialization uses minimum bytes),
so the first two bytes can never encode a value equal to len-2.
Fixes#10528.
The PR severity classifier was failing for external contributors because
the claude-code-action checks that the actor has write permissions. Since
this workflow only reads PR metadata via the API and doesn't execute any
code from the PR (and has restricted tool permissions), it's safe to allow
any user to trigger classification.
When a PR originates from a fork, the PR branch doesn't exist in the
origin remote. This adds a step that uses `gh pr checkout` before
running the Claude action, which properly handles fork PRs by adding
the fork as a remote and fetching the branch from there.
Switch from pull_request to pull_request_target to allow the workflow
to run on PRs from forks. The pull_request trigger runs in the fork's
context which cannot access repository secrets.
This is safe because the workflow only reads PR metadata via the GitHub
API (changed files, labels) and doesn't checkout or execute any code
from the PR itself.
Add a GitHub Actions workflow that uses Claude Code to automatically
classify PRs by severity based on the files changed. This helps
reviewers prioritize and understand PR complexity at a glance.
The workflow:
- Triggers on PR open and synchronize events
- Uses Claude Code to analyze changed files against severity mapping
- Applies one of four severity labels (critical/high/medium/low)
- Posts a detailed comment explaining the classification
- Supports manual override via severity-override-* labels
Severity mapping:
- CRITICAL: lnwallet, htlcswitch, contractcourt, peer, keychain, input,
channeldb, funding, lnwire, server.go, rpcserver.go
- HIGH: routing, invoices, sweep, discovery, graph, watchtower, feature,
lnrpc, macaroons, chainntnfs, etc.
- MEDIUM: payments, autopilot, lncfg, kvdb, proto files, etc.
- LOW: docs, tests, scripts, CI/CD config
This increases the minimum CLTV delta allowed for invoice creation to
provide more headroom above DefaultFinalCltvRejectDelta (19 blocks).
The previous value of 18 was below the reject threshold, which could
allow users to create invoices with CLTV deltas that would be rejected
when receiving payments.
With this change, we'll go to chain even earlier to ensure that we have
enough time to sweep a potentially contested HTLC, now that we're
waiting longer before sweeps to ensure that the commitment transaction
is sufficeitnyl burried before we sweep.
In this commit, we add a fast-path optimization to the chain watcher's
closeObserver that immediately dispatches close events when only a single
confirmation is required (numConfs == 1). This addresses a timing issue
with integration tests that were designed around the old synchronous
blockbeat behavior, where close events were dispatched immediately upon
spend detection.
The recent async confirmation architecture (introduced in commit f6f716ab7)
properly handles reorgs by waiting for N confirmations before dispatching
close events. However, this created a race condition in integration tests
that mine blocks synchronously and expect immediate close notifications.
With the build tag setting numConfs to 1 for itests, the async confirmation
notification could arrive after the test already started waiting for the
close event, causing timeouts.
We introduce a new handleSpendDispatch method that checks if numConfs == 1
and, if so, immediately calls handleCommitSpend to dispatch the close event
synchronously, then returns true to skip the async state machine. This
preserves the old behavior for integration tests while maintaining the full
async reorg protection for production (where numConfs >= 3).
The implementation adds the fast-path check in both spend detection paths
(blockbeat and spend notification) to ensure consistent behavior regardless
of which detects the spend first. We also update the affected unit tests to
remove their expectation of confirmation registration, since the fast-path
bypasses that step entirely.
This approach optimizes for the integration test scenario without compromising
production safety, as the fast-path only activates when a single confirmation
is sufficient - a configuration that only exists in the controlled test
environment.
In this commit, we add a set of generic close re-org tests. The most
important test is the property based test, they will randomly confirm
transactions, generate a re-org, then assert that eventually we dtect
the final version.
This set of new tests ensures that if have created N RBF variants of the
coop close transaction, that any of then can confirm, and be re-org'd,
with us detecting the final spend once it confirms deeploy enough.
In this commit, we update the close logic to handle re-ogs up to the
final amount of confirmations. This is done generically, so we're able
to handle events such as: coop close confirm, re-org, breach confirm,
re-org, force close confirm, re-org, etc.
The upcoming set of new tests will exercise all of these cases.
We modify the block beat handling to unify the control flow. As it's
possible we get the beat, then see the spend, or the oher way around.
We wnt to add better handling, but not break any UIs or wallets. So
we'll continue to send out a notification after a single confirmation,
then send another after things are fully confirmed.
In this commit, we add a new param that'll allow us to scale up the
number of confirmations before we act on a new close. We'll use this
later to improve the current on chain handling logic.
In this commit, we extend the panic recovery mechanism to cover the
serial processing path for AnnounceSignatures1 messages. Unlike other
gossip messages which are processed in parallel goroutines, announcement
signatures are processed serially in the main networkHandler loop.
A panic during this serial processing would previously crash the entire
gossiper. This change wraps the processing in an anonymous function with
a deferred panic recovery, ensuring resilience without changing the
serial processing semantics.
Since AnnounceSignatures bypass the validation barrier, we pass nil for
the jobID parameter.
In this commit, we add a centralized panic recovery mechanism for gossip
goroutines. This increases the robustness of message processing in the
gossiper, as now we are able to keep on trucking in the face of logic
errors that may lead to panics.
We ensure that any deps are freed and we log the panic trace to help
catch bugs in the future.
In this commit, we add validation for channel updates and node
announcements to ensure that we reject gossip messages with zero
timestamps at the discovery layer.
From BOLT 7:
"MUST set timestamp to greater than 0, AND to greater than any
previously-sent channel_update for this short_channel_id."
This validation is performed in the gossip handlers (handleNodeAnnouncement
and handleChanUpdate) rather than at the wire protocol level. This approach
ensures we can still decode messages from disk or embedded in onion errors
while rejecting invalid gossip from peers.
Remote peers sending zero-timestamp gossip will have their ban score
incremented.
This commit optimizes Docker cache mounting for the linter with a
CI-aware strategy:
**Local development (macOS/Windows)**: Uses Docker named volumes which
keep data inside Docker's native Linux filesystem, avoiding the slow
host-syncing overhead of bind mounts. This yields ~21x faster linting
on warm cache.
**CI (GitHub Actions)**: Uses bind mounts to host paths (`~/.cache/go-build`,
`~/go/pkg/mod`) that GitHub Actions already caches via the setup-go
action. This ensures CI benefits from cached dependencies across runs.
The Makefile detects CI mode via the `CI` environment variable that
GitHub Actions sets automatically.
Local benchmark results:
- Cold run (empty cache): ~2m 28s
- Warm run (cached): ~11s (~21x faster)
Key improvements in warm runs:
- Go packages loading: 1m 58s → 5.6s
- Linters execution: 20.5s → 2.7s
- Total execution: 2m 20s → 8.6s
Add comprehensive test coverage to verify that state handler errors cause
the channelGraphSyncer goroutine to exit cleanly without entering endless
retry loops. These tests use mutation testing principles to ensure they
would fail if the fixes were removed.
TestGossipSyncerStateHandlerErrors is a table-driven test covering four
scenarios: context cancellation and peer disconnect during syncingChans
state, and context cancellation and network errors during queryNewChannels
state. Each test case verifies both attempt count (no endless loop) and
clean shutdown (no deadlock).
TestGossipSyncerProcessChanRangeReplyError verifies that errors from
processChanRangeReply in the waitingQueryRangeReply state cause clean
exit. This test sends multiple malformed messages and checks that only
the first is processed before the goroutine exits, using channel queue
depth to detect if the goroutine is still running.
All tests are race-detector clean and use mutation testing validation:
removing any of the error return statements causes the corresponding
tests to fail, confirming the tests properly verify the fixes.
This commit fixes a critical bug where the channelGraphSyncer goroutine
would enter an endless loop when context cancellation or peer disconnect
errors occurred during the syncingChans or queryNewChannels states.
The root cause was that state handler functions (handleSyncingChans and
synchronizeChanIDs) did not return errors to the main goroutine loop.
When these functions encountered fatal errors like context cancellation,
they would log the error and return early without changing the syncer's
state. This caused the main loop to immediately re-enter the same state
handler, encounter the same error, and loop indefinitely while spamming
error logs.
The fix makes error handling explicit by having state handlers return
errors. The main channelGraphSyncer loop now checks these errors and
exits cleanly when fatal errors occur. We return any error (not just
context cancellation) because fatal errors can manifest in multiple
forms: context.Canceled, ErrGossipSyncerExiting from the rate limiter,
lnpeer.ErrPeerExiting from Brontide, or network errors like connection
closed. This approach matches the error handling pattern already used in
other goroutines like replyHandler.
My key recently expired, in this commit, we update the keys to the new
refreshed version. These are the same keys, but with an expiry further
out.
Here's a clear sign of the latest Bitcoin block hash:
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512
000000000000000000013215ef7c32bc0427f388fc83623affe712f388
-----BEGIN PGP SIGNATURE-----
iHUEARYKAB0WIQQpYhJoGq3wVlaize6QUl997uCthgUCaPi6xwAKCRCQUl997uCt
hpqNAQC5VnnbO6h/PjywGhU4LLRvH8SdgdDEMSc7xrtWd1vgPgD+IDrHqiAb+h38
ORBnUVJCVuZrPebtdnYXVQhII91eaw4=
=WRbl
-----END PGP SIGNATURE-----
In this commit, we add a call to "go clean -cache" after each platform
build in the release script to prevent the Go build cache from accumulating
unbounded disk space during the sequential 15-platform build process.
When building for multiple platforms in sequence with "go build -v", Go
creates intermediate build artifacts and caches compiled packages for each
target platform. While this caching improves build performance within a
single platform build, it causes the cache to grow substantially when
building for many platforms sequentially. With 15 different platform/
architecture combinations, each with their own cached artifacts, this
accumulation was contributing to the disk space exhaustion.
By clearing the build cache after each platform completes, we prevent this
unbounded growth while still allowing each individual platform build to
benefit from caching during its own compilation. The module cache is
preserved (we only clear the build cache), so dependencies don't need to be
re-downloaded between platforms.
In this commit, we replace the basic inline cleanup command in the release
workflow with the comprehensive cleanup-space action that was previously
only used in the main CI workflow. The previous release workflow cleanup
simply removed the hostedtoolcache directory, which freed only a few
gigabytes and proved insufficient for multi-platform release builds.
By switching to the cleanup-space action (now enhanced to free 20-25GB),
the release workflow will have substantially more disk space available
before beginning the build process. This should resolve the disk space
exhaustion issues that were occurring during the Windows ARM build phase,
which is one of the final platforms in the 15-platform build sequence.
In this commit, we significantly expand the cleanup-space GitHub Actions
workflow to free up substantially more disk space on GitHub runners. The
previous cleanup only removed three large toolsets (dotnet, android,
ghc), which should free ~14GB. This enhancement adds removal of several
additional large packages and caches, bringing the total freed space to
approximately 20-25GB.
The specific additions include removing Swift and Julia language runtimes,
the hosted toolcache directory, all Docker images, numerous large apt
packages (aspnetcore, llvm, php, mongodb, mysql, azure-cli, browsers, and
development tools), and various cache directories. We also add disk space
reporting before and after cleanup to provide visibility into how much
space is actually being freed during workflow runs.
This enhancement was motivated by release builds running out of disk space
when building for all 15 supported platforms (darwin, freebsd, linux,
netbsd, openbsd, windows across multiple architectures). The sequential
builds with verbose output were consuming more space than the basic cleanup
could provide.