Fix Makefile and README.md for 2001/jason
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@@ -1,18 +1,9 @@
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#!/usr/bin/env make
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#
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# IOCCC 2001 entry Makefile
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# IOCCC 2001 winning entry - jason
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################################################################################
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#
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# An Historical Makefile NOTE:
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#
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# The orig.Makefile, if it exits, is the original Makefile before this IOCCC
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# year directory was reworked so that entries are in separate directories.
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# This also applies to any orig.ansi.mk and orig.common.mk files.
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#
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# Several Makefiles were modified / formed in 2022, and as such it may have
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# elements that are not historically compatible with way entries were built.
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#
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# Regarding individual entries:
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#
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# IOCCC winning entry code may not work on your system. Even with standards,
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@@ -45,192 +36,295 @@
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# See: http://creativecommons.org/licenses/by-sa/3.0/
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SHELL= /bin/sh
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CAT= cat
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RM= rm
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SED= sed
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TRUE= true
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#CINCLUDE= -I ${HOMEBREW_PREFIX}/include/SDL2
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# optimization
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#############################
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# shell used by this Makefile
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#############################
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#
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# Most compiles will safely use -O2. Some can use only -O.
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# A few compilers have broken optimizers and thus you may
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# not want anything.
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SHELL= bash
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#######################
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# common tool locations
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#######################
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#
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include ../../var.mk
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# Set X11_LIBDIR to the directory where the X11 library resides
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#
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#X11_LIBDIR= /usr/X11R6/lib
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#X11_LIBDIR= /usr/X11/lib
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X11_LIBDIR= /opt/X11/lib
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# Set X11_INCLUDEDIR to the directory where the X11 include files reside
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#
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#X11_INCDIR= /usr/X11R6/include
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#X11_INCDIR= /usr/X11/include
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X11_INCDIR= /opt/X11/include
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# Common C compiler warnings to silence
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#
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#CSILENCE=
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CSILENCE= -Wno-char-subscripts -Wno-extra-semi -Wno-string-plus-int \
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-Wno-unused-parameter
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# Common C compiler warning flags
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#
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#CWARN= ${CSILENCE}
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#CWARN= -Wall ${CSILENCE}
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#CWARN= -Wall -Wextra ${CSILENCE}
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CWARN= -Wall -Wextra -pedantic ${CSILENCE}
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# Compiler standard
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#
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#CSTD=
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#CSTD= -ansi
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CSTD= -std=gnu99
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# Compiler bit architecture
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#
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# Some entries require 32-bitness:
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# ARCH= -m32
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#
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# Some entries require 64-bitness:
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# ARCH= -m64
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#
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# By default we assume nothing:
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#
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ARCH=
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# Defines that are needed to compile
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#
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CDEFINE=
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#CDEFINE= -DIOCCC
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# Include files that are needed to compile
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#
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CINCLUDE=
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#CINCLUDE= -include stdlib.h
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#CINCLUDE= -include stdio.h
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#CINCLUDE= -include stdlib.h -include stdio.h
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#CINCLUDE= -I ${X11_INCDIR} -I ${X11_INCDIR}/X11
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#CINCLUDE= `${SDL2_CONFIG} --cflags`
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# Optimization
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#
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# Most compiles will safely use -O2. Some can use only -O1 or -O.
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# A few compilers have broken optimizers or this entry make break
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# under those buggy optimizers and thus you may not want anything.
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# Reasonable compilers will allow for -O3.
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#
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#OPT=
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#OPT= -O
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OPT= -O2
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#OPT= -O1
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#OPT= -O2
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OPT= -O3
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# flags for ANSI compiles
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# Default flags for ANSI C compilation
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#
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# NOTE: Some ANSI compilers make use of -Xa to turn on ANSI mode,
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# others such as gcc may want -ansi, others (Compaq Tru64 Unix)
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# want -std1, and others may want nothing at all.
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# Adjust the CFLAGS line as needed.
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#
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# NOTE: Some compilers cannot optimize, or optimize some entries
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# incorrectly. You might want to turn on -O to see if your
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# compiler can handle them.
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#
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#
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#CFLAGS= -Xa ${OPT}
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#CFLAGS= -std1 $(OPT)
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CFLAGS= -ansi ${OPT}
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CFLAGS= ${CSTD} ${CWARN} ${ARCH} ${CDEFINE} ${CINCLUDE} ${OPT}
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# NOTE: On some systems, the library path does not include the location
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# of the X11 libraries. You might need to use a -L/path/to/X11/lib/dir
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# in order to compile with these libs.
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# Libraries needed to build
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#
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X11CCFLAGS= -I/usr/X11R6/include -I/usr/X11R6/include/X11 -I/usr/include/X11
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#X11CCFLAGS=
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X11LDFLAGS= -L/usr/X11R6/lib -Wl,-R/usr/X11R6/lib
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#X11LDFLAGS=
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LIBS=
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#LIBS= -lm
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#LIBS= -L ${X11_LIBDIR} -lX11
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#LIBS= `${SDL2_CONFIG} --libs`
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# ANSI compiler
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#
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# Set CC to the name of your ANSI compiler.
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#
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# Some entries seem to need gcc. If you have gcc, set
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# both CC and MAY_NEED_GCC to gcc.
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#
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# If you do not have gcc, set CC to the name of your ANSI compiler, and
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# set MAY_NEED_GCC to either ${CC} (and hope for the best) or to just :
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# to disable such programs.
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# C compiler to use
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#
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CC= cc
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MAY_NEED_GCC= gcc
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#CC=clang
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#CC=gcc
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# winners that compile under ANSI C
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# Compiler add-ons or replacements for clang only
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#
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WINNERS= anonymous bellard bellard.otccex cheong coupard \
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ctk dgbeards herrmann1 herrmann2 jason kev ollinger rosten \
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schweikh westley williams
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ALT_NAMES= westley.orig
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DATA_FILES= anonymous_files bellard_files herrmann1_files herrmann2_files
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all: ${WINNERS}
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# Most likely to amaze
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ifeq ($(CC),clang)
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#
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anonymous: anonymous.c
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magic='${MAY_NEED_GCC} -O1'; \
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X='-DA(X)=#X'; \
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warning='-pedantic -Dprocessor'; \
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$$magic $$warning -Dmagic= $$X "-DX=A($$magic \"$$X\")" \
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-o anonymous anonymous.c
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anonymous_files: anonymous.ten.c
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# Best abuse of the rules
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CSILENCE+= -Wno-implicit-int-conversion -Wno-missing-prototypes \
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-Wno-missing-variable-declarations -Wno-poison-system-directories \
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-Wno-redundant-parens -Wno-shorten-64-to-32 -Wno-sign-conversion \
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-Wno-strict-prototypes
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#
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bellard: bellard.c
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${CC} -rdynamic ${CFLAGS} bellard.c -o bellard -ldl
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bellard_files: bellard.otccex.c
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# Best short program
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CWARN+= -Weverything
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#
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cheong: cheong.c
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${CC} ${CFLAGS} cheong.c -o cheong
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endif
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# Most obfuscated sound
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# Specific add-ons or replacements for gcc only
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#
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coupard: coupard.c
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${CC} ${CFLAGS} -o coupard coupard.c
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# Worst Driver
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ifeq ($(CC),gcc)
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#
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ctk: ctk.c
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${CC} ${CFLAGS} -o ctk ctk.c
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# Worst AI
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#CSILENCE+=
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#
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dgbeards: dgbeards.c
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${CC} ${CFLAGS} -DE=break -DF=char -DK=case -DP=int -DR=return \
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-DI=0xFFFF dgbeards.c -o dgbeards
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# Best abuse of the C preprocessor
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#CWARN+=
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#
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herrmann1: herrmann1.c herrmann1.sh
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@echo "NOTE: $@ must be built/run using the script $@.sh"
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${SHELL} ./herrmann1.sh
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endif
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herrmann1_files: herrmann1.gcd herrmann1.sh herrmann1.times2
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# Most eye-crossing
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##############################
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# Special flags for this entry
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##############################
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#
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# This entry requires the GCC -include feature.
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ENTRY= jason
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PROG= ${ENTRY}
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#
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herrmann2: herrmann2.c
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${MAY_NEED_GCC} ${CFLAGS} herrmann2.c -o herrmann2 \
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-include /usr/include/stdlib.h -include /usr/include/stdio.h \
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-include /usr/include/time.h -include /usr/include/unistd.h
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herrmann2_files: herrmann2.cup herrmann2.ioccc
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# Best Of Show
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OBJ= ${PROG}.o
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DATA=
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TARGET= ${PROG}
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#
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jason: jason.c
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${CC} ${CFLAGS} -o jason jason.c
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ALT_OBJ=
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ALT_TARGET=
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# Best Curses Game
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#################
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# build the entry
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#################
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#
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kev: kev.c
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${CC} ${CFLAGS} -DPORT=5455 -DSPEED=50 -o kev kev.c \
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-lcurses -ltermcap \
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-Dl_="socket(il.sin_family=AF_INET,SOCK_STREAM,0)"
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# Best primal ASCII graphics
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#
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ollinger: ollinger.c
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${CC} ${CFLAGS} ollinger.c -o ollinger
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# Best abuse of the user
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#
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rosten: rosten.c
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${CC} ${CFLAGS} rosten.c ${X11CCFLAGS} ${X11LDFLAGS} -pedantic -lX11 \
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-o rosten
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# Best one-liner
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#
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schweikh: schweikh.c
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${CC} ${CFLAGS} schweikh.c -o schweikh
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# Best position-independant code
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#
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westley: westley.c
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${CC} ${CFLAGS} westley.c -o westley
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westley.orig: westley.orig.c
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${CC} ${CFLAGS} westley.orig.c -o westley.orig
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# Best position-independant code
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#
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williams: williams.c
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${CC} williams.c ${X11CCFLAGS} ${X11LDFLAGS} -lX11 -o williams
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everything: ${WINNERS} ${ALT_NAMES} ${DATA_FILES}
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love:
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@echo 'not war?'
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haste:
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${MAKE} waste
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waste:
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@echo 'waste'
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clean:
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${RM} -f *.o a.out core ${WINNERS}
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clobber: clean
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${RM} -f ${WINNERS}
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${RM} -f ${ALT_NAMES}
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nuke: clobber
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all: data ${TARGET}
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@${TRUE}
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install: all
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${CAT} ${WINNERS} ${ALT_NAMES} > /dev/null
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.PHONY: all alt data everything clean clobber install \
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love haste waste maker easter_egg sandwich \
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supernova deep_magic magic charon pluto
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${PROG}: ${PROG}.c
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${CC} ${CFLAGS} $< -o $@ ${LIBS}
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# alternative executable
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#
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alt: data ${ALT_TARGET}
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@${TRUE}
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# data files
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#
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data: ${DATA}
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@${TRUE}
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# both all and alt
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#
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everything: all alt
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###############
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# utility rules
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###############
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#
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clean:
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${RM} -f ${OBJ} ${ALT_OBJ}
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@-if [ -f indent.c ]; then \
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echo ${RM} -f indent.c; \
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${RM} -f indent.c; \
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fi
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clobber: clean
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${RM} -f ${TARGET} ${ALT_TARGET}
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@-if [ -e sandwich ]; then \
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${RM} -f sandwich; \
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echo 'ate sandwich'; \
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fi
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install:
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@echo "Dr. Spock says that is not logical!"
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@${TRUE}
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# you may be able to misunderstand the source by reading indent.c
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#
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indent.c: ${PROG}.c
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@if which "${GINDENT}" >/dev/null 2>&1; then \
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echo ${RM} -f $@; \
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${RM} -f $@; \
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echo "${GINDENT} < $< > $@"; \
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${GINDENT} < $< > $@; \
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elif which "${INDENT}" >/dev/null 2>&1; then \
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echo ${RM} -f $@; \
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${RM} -f $@; \
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echo "${INDENT} < $< > $@"; \
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${INDENT} < $< > $@; \
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else \
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echo "no intent tool found, ident $< yourself, sorry"; \
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echo "exit 1"; \
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exit 1; \
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fi
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##################
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# 133t hacker rulz
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##################
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#
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love:
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@echo 'not war?'
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@${TRUE}
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haste:
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$(MAKE) waste
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@${TRUE}
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waste:
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@echo 'haste'
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@${TRUE}
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maker:
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@echo 'Participate in a maker faire'
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@${TRUE}
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easter_egg:
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@echo "you expected to often misunderstand this $${RANDOM} magic"
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||||
@echo "chongo '<was here>' /\\oo/\\"
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||||
@echo "Eggy"
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||||
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sandwich: easter_egg
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@if [ `id -u` -eq 0 ]; then \
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echo 'Okay.'; \
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echo "$${RANDOM}`date +%s`$${RANDOM}" > $@; \
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||||
else \
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echo 'What? Make it yourself.'; \
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||||
exit 1; \
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||||
fi
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||||
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||||
# Understand the history of the Homebrew Computer Club
|
||||
# as well as the West Coast Computer Faire and
|
||||
# you might be confused different. :-)
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||||
#
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||||
supernova: sandwich
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||||
@-if [ -r .code_anal ]; then \
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${RM} -f .code_anal_v6; \
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||||
else \
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||||
echo "planet deniers, like some members of the IAU, are so cute when they try to defend their logic"; \
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||||
fi
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||||
@echo "A $@ helps ${MAKE} the elements that help form planets"
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||||
@${TRUE}
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||||
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||||
deep_magic: supernova
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||||
@-if [ -r .code_anal ]; then \
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||||
ccode_analysis --deep_magic 7889066cdbdf09b0408021754586e895be641cc9be29e7eafd3ca65359541f17 \
|
||||
--FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \
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||||
else \
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||||
echo "Wrong! Do it again!"; \
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||||
sleep 2; \
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||||
echo "Wrong! Do it again!"; \
|
||||
sleep 2; \
|
||||
echo "Wrong! Do it again!"; \
|
||||
fi
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||||
@${TRUE}
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||||
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||||
magic: deep_magic
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||||
@-if [ -r .code_anal ]; then \
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||||
ccode_analysis --level 20003 --mode 5717175 --FNV1a_hash_512_bit -v2 "${PROG}" "${PROG}.c"; \
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||||
else \
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||||
echo "If you don't eat yer meat, you can't have any pudding!"; \
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||||
echo "How can you have any pudding if you don't eat yer meat?!"; \
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||||
fi
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||||
@${TRUE}
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||||
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||||
# The IOCCC resident astronomer states
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||||
#
|
||||
charon: magic
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||||
@echo "$@ is a dwarf planet"
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||||
@echo "dwarf is a type of planet"
|
||||
@echo "therefore IAU, $@ is a planet"
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||||
|
||||
pluto: charon
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||||
${MAKE} charon
|
||||
@echo "$@ is a dwarf planet"
|
||||
@echo "dwarf is a type of planet"
|
||||
@echo "therefore, $@ is a planet"
|
||||
@echo "having lots of planets is good feature because supernovae can help ${MAKE} a lot of them"
|
||||
|
||||
+88
-80
@@ -1,4 +1,4 @@
|
||||
Best Of Show:
|
||||
# Best Of Show:
|
||||
|
||||
Jason Orendorff
|
||||
5 Buchanan St.
|
||||
@@ -7,109 +7,117 @@ Best Of Show:
|
||||
|
||||
http://www.jorendorff.com/
|
||||
|
||||
# To build:
|
||||
|
||||
Judge's Remarks:
|
||||
```sh
|
||||
make
|
||||
```
|
||||
|
||||
To build:
|
||||
### To run:
|
||||
|
||||
make jason
|
||||
```sh
|
||||
./jason
|
||||
```
|
||||
|
||||
Try:
|
||||
### Try:
|
||||
|
||||
./jason
|
||||
```sh
|
||||
echo "Do or do not. There is no try."
|
||||
```
|
||||
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
## Judges' comments:
|
||||
|
||||
The really amazing part of this is tha it's a text adventure, and there's
|
||||
not a single word in the source that isn't a C keyword or function name,
|
||||
being used as such.
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
|
||||
The interface isn't very tolerant of errors, but you can't really
|
||||
expect that from something this small.
|
||||
The really amazing part of this is tha it's a text adventure, and there's
|
||||
not a single word in the source that isn't a C keyword or function name,
|
||||
being used as such.
|
||||
|
||||
Of particular interest: Go ahead, run it through the preprocessor. You
|
||||
*still* won't see the words that are used in the game.
|
||||
The interface isn't very tolerant of errors, but you can't really
|
||||
expect that from something this small.
|
||||
|
||||
Of particular interest: Go ahead, run it through the preprocessor. You
|
||||
*still* won't see the words that are used in the game.
|
||||
|
||||
## Author's comments:
|
||||
|
||||
TED shroyer came up with the idea that made it possible to hide all
|
||||
the text. Thanks, TED. You won. :)
|
||||
|
||||
|
||||
Selected Author's Comments:
|
||||
$ cc -o prog prog.c
|
||||
$ ./prog
|
||||
you are in a maze of twisty little passages
|
||||
caves lead: left forward back
|
||||
you see
|
||||
a lamp
|
||||
> _
|
||||
|
||||
TED shroyer came up with the idea that made it possible to hide all
|
||||
the text. Thanks, TED. You won. :)
|
||||
This program is a rather nostalgic little labyrinth game. Start
|
||||
out by typing "get lamp", then use the direction words "left",
|
||||
"right", "forward", and "back" to explore the caves. Note that
|
||||
these words can refer to different passages depending on which way
|
||||
you're facing. "back" always takes you back the way you came.
|
||||
Type "quit" to quit.
|
||||
|
||||
The maze is randomly generated each time you play. The algorithm
|
||||
ensures that you start at least 6 hops away from the exit. All
|
||||
passages are two-way.
|
||||
|
||||
$ cc -o prog prog.c
|
||||
$ ./prog
|
||||
you are in a maze of twisty little passages
|
||||
caves lead: left forward back
|
||||
you see
|
||||
a lamp
|
||||
> _
|
||||
(There is a trick, well-known among adventure game fans, to
|
||||
keeping one's bearings in games like this. Unless you know the
|
||||
trick, it can be very difficult to find your way around. Try it
|
||||
out first; I'll give away the secret at the bottom of this
|
||||
document.)
|
||||
|
||||
This program is a rather nostalgic little labyrinth game. Start
|
||||
out by typing "get lamp", then use the direction words "left",
|
||||
"right", "forward", and "back" to explore the caves. Note that
|
||||
these words can refer to different passages depending on which way
|
||||
you're facing. "back" always takes you back the way you came.
|
||||
Type "quit" to quit.
|
||||
The goal is to collect 8 treasures (plus the lamp) and escape into
|
||||
the sunlight - or moonlight, as the case may be. After a few
|
||||
minutes, the lamp runs out of oil, and things become perilous.
|
||||
|
||||
The maze is randomly generated each time you play. The algorithm
|
||||
ensures that you start at least 6 hops away from the exit. All
|
||||
passages are two-way.
|
||||
If you manage to escape, you score 50 points for your hide, 50
|
||||
points per item, and bonus points for speed.
|
||||
|
||||
(There is a trick, well-known among adventure game fans, to
|
||||
keeping one's bearings in games like this. Unless you know the
|
||||
trick, it can be very difficult to find your way around. Try it
|
||||
out first; I'll give away the secret at the bottom of this
|
||||
document.)
|
||||
Why I think this program is obfuscated:
|
||||
|
||||
The goal is to collect 8 treasures (plus the lamp) and escape into
|
||||
the sunlight - or moonlight, as the case may be. After a few
|
||||
minutes, the lamp runs out of oil, and things become perilous.
|
||||
* 70% more # symbols than the average entry.
|
||||
|
||||
If you manage to escape, you score 50 points for your hide, 50
|
||||
points per item, and bonus points for speed.
|
||||
* Where are all the messages? The game is downright chatty for
|
||||
only having two string literals ("%d \n" and "Y\n : ! ,.?>").
|
||||
|
||||
Why I think this program is obfuscated:
|
||||
* There is exactly one loop in the program, a for loop, and it is
|
||||
clearly the product of a deranged mind. Running the
|
||||
preprocessor only makes it worse.
|
||||
|
||||
* 70% more # symbols than the average entry.
|
||||
* Microsoft Visual C++ won't even compile this program, even
|
||||
though it is plain ANSI C (*innocent look*) and limits itself to
|
||||
the most standard and portable of the standard library
|
||||
facilities.
|
||||
|
||||
* Where are all the messages? The game is downright chatty for
|
||||
only having two string literals ("%d \n" and "Y\n : ! ,.?>").
|
||||
* Most of the whitespace is significant, so attempts to
|
||||
beautify it can easily lead to segmentation faults.
|
||||
|
||||
* There is exactly one loop in the program, a for loop, and it is
|
||||
clearly the product of a deranged mind. Running the
|
||||
preprocessor only makes it worse.
|
||||
* Attempts to replace the one-character identifiers with longer,
|
||||
more meaningful names will likewise cause problems. In fact,
|
||||
simply changing all the Y's to Z's and vice versa results in
|
||||
some unexpected side effects.
|
||||
|
||||
* Microsoft Visual C++ won't even compile this program, even
|
||||
though it is plain ANSI C (*innocent look*) and limits itself to
|
||||
the most standard and portable of the standard library
|
||||
facilities.
|
||||
When all warnings are enabled, some compilers express the desire
|
||||
to see a few more parentheses. I respectfully submit that there are
|
||||
plenty of parentheses in the program (370 in all.) Besides, any
|
||||
more would put me over the size limit. gcc also generates a
|
||||
warning about some calculations not being used. Having just spent
|
||||
19 hours staring at this program, sweating over every character, I
|
||||
swear gcc is wrong.
|
||||
|
||||
* Most of the whitespace is significant, so attempts to
|
||||
beautify it can easily lead to segmentation faults.
|
||||
The program is formatted as a poem, to make it more readable.
|
||||
I find the plaintive chorus "B? B?" particularly poignant.
|
||||
Also, smiley faces are formatted flush left. (If you don't find
|
||||
the game entertaining, see if you can find
|
||||
|
||||
* Attempts to replace the one-character identifiers with longer,
|
||||
more meaningful names will likewise cause problems. In fact,
|
||||
simply changing all the Y's to Z's and vice versa results in
|
||||
some unexpected side effects.
|
||||
the fish scales Q)++j<
|
||||
the shooting star -~- ~ -~i +
|
||||
|
||||
When all warnings are enabled, some compilers express the desire
|
||||
to see a few more parentheses. I respectfully submit that there are
|
||||
plenty of parentheses in the program (370 in all.) Besides, any
|
||||
more would put me over the size limit. gcc also generates a
|
||||
warning about some calculations not being used. Having just spent
|
||||
19 hours staring at this program, sweating over every character, I
|
||||
swear gcc is wrong.
|
||||
|
||||
The program is formatted as a poem, to make it more readable.
|
||||
I find the plaintive chorus "B? B?" particularly poignant.
|
||||
Also, smiley faces are formatted flush left. (If you don't find
|
||||
the game entertaining, see if you can find
|
||||
|
||||
the fish scales Q)++j<
|
||||
the shooting star -~- ~ -~i +
|
||||
|
||||
in the source code.)
|
||||
in the source code.)
|
||||
|
||||
|
||||
|
||||
@@ -117,6 +125,6 @@ Selected Author's Comments:
|
||||
|
||||
|
||||
|
||||
[GAME STRATEGY SPOILER: The trick, of course, is to drop items in
|
||||
empty rooms to mark them. That way you usually know if you're in a
|
||||
room you've seen before. It greatly aids mapping.]
|
||||
[GAME STRATEGY SPOILER: The trick, of course, is to drop items in
|
||||
empty rooms to mark them. That way you usually know if you're in a
|
||||
room you've seen before. It greatly aids mapping.]
|
||||
Reference in new issue
Block a user