render HTML after removing bold code

This commit is contained in:
Landon Curt Noll committed 2024-03-19 21:20:52 -07:00
1 parent ec6dc7187e
commit 8a8140f089
8 files changed
+51 -66

No files matched your search

+1 -1
View File
@@ -146,7 +146,7 @@ website itself. I have set up an <a href="https://ioccc.xexyl.net/2018/weasel/er
requiring a fix.</p></li>
<li><p>I am keeping the weasel.spec file in the entry as it was part of my
submission but I do not explain here how to set up the build environment or how
to build a RPM: if you know how to use <strong><code>rpmbuild</code></strong> then you should be able to
to build a RPM: if you know how to use <strong>rpmbuild</strong> then you should be able to
work it out. Again that’s a crazy idea but again it was there and it was part of
the judges’ comments (which I liked a lot) which is yet another reason I kept
it.</p></li>
+3 -3
View File
@@ -126,9 +126,9 @@ to any other version of Snake), this file shows just how extreme cannibalism can
get with a long snake. I made a few changes, described below, to make it easier
to distinguish what is what.</p>
<h1 id="examples">Examples</h1>
<p>In the below game dumps I have replaced the bug with <strong><code>B</code></strong>, the head with
<strong><code>H</code></strong> and where it is known, the tail with <strong><code>T</code></strong>, in order to help
distinguish where they are. Since the head is replaced with <strong><code>H</code></strong> I have noted
<p>In the below game dumps I have replaced the bug with <strong>B</strong>, the head with
<strong>H</strong> and where it is known, the tail with <strong>T</strong>, in order to help
distinguish where they are. Since the head is replaced with <strong>H</strong> I have noted
the direction it was moving above each dump as well as at the right of the line;
each line with a bug, the head or tail is marked with upper case text at the
right to make it easier to find.</p>
+4 -4
View File
@@ -441,11 +441,11 @@ including how to find the bug, head and tail of the snake, at least where it was
documented. The first run has several dumps. The final example has the snake
inside itself.</p>
<h1 id="gameplay-shedding-stretching"><a name="shedding" href="#toc">Gameplay: Shedding (stretching)</a></h1>
<p>This feature will make you grow by the value of <strong><code>SHEDS</code></strong> for every <strong><code>SHED</code></strong>
<p>This feature will make you grow by the value of <strong>SHEDS</strong> for every <strong>SHED</strong>
movements (the counter isn’t incremented when you eat a bug). Basically growing
without eating a bug (stretching would be better name here).</p>
<h1 id="gameplay-winning"><a name="winning" href="#toc">Gameplay: Winning</a></h1>
<p>If you ever get to the <strong><code>MAXSIZE</code></strong> the game is won. You can force a win by
<p>If you ever get to the <strong>MAXSIZE</strong> the game is won. You can force a win by
setting the max size to a smaller value than the size you specify (or the
default) or setting the size to higher than the default (or &lt; 0 which will end
up being &gt; the max size though I suppose there might be some value that makes it
@@ -486,7 +486,7 @@ improved over time.</p>
the modes below.</p>
<h2 id="photosensitive-epilepsystimulation-overload-trigger-warnings"><a name="warning" href="#toc">Photosensitive epilepsy/Stimulation overload trigger warnings</a></h2>
<p>If you have <strong>photosensitive epilepsy please be careful</strong> especially with low values
for both <strong><code>WAIT</code></strong> and <strong><code>EVADE</code></strong>. It appears that the <a href="https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.Xjgpwi2ZOgQ">number of hertz (flashes)
for both <strong>WAIT</strong> and <strong>EVADE</strong>. It appears that the <a href="https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.Xjgpwi2ZOgQ">number of hertz (flashes)
per second triggering seizures</a> is wide but depending on the variables it
easily can be in the range.</p>
<p>There are different patterns and lights flashing at different speeds so please
@@ -674,7 +674,7 @@ gameplay modes (as shown above) but here are some general notes about a few of t
to a value that’s better for you. Remember it’s a wait time so if you want the
snake to move slower you have to increase the wait time!</p>
<h2 id="evade-bug-evasion-frequency"><a name="evade" href="#toc">EVADE: Bug evasion frequency</a></h2>
<p>For every <strong><code>EVADE</code></strong> snake movements the bug will try and find a new place to
<p>For every <strong>EVADE</strong> snake movements the bug will try and find a new place to
occupy. It might be very close to it and I do not ensure it’s a new place at
all.</p>
<p>Each time the bug is placed the counter will be reset whether from eating the
+21 -20
View File
@@ -152,50 +152,51 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
and non-zero).</p>
<h3 id="variables">Variables:</h3>
<ul>
<li><p><strong><code>WAIT</code></strong><br />
<li><p><strong>WAIT</strong><br />
positive or negative integer that changes how long to wait for
a key press prior to moving again. &lt; 0 blocks which allows
for complete control over movement at your own pace. Default
231; you can move faster by holding down or rapidly pressing an
arrow key.</p></li>
<li><p><strong><code>WALLS</code></strong><br />
<li><p><strong>WALLS</strong><br />
whether the walls are passable or impassable. Default passable,
1; 0 makes walls impassable where you die if you hit a wall.</p></li>
<li><p><strong><code>EVADE</code></strong><br />
<li><p><strong>EVADE</strong><br />
how many movements the Snake moves before the bug (well
insect; see notes below about why bugs) will move to
another location in the field. Default 300; 0 disables.</p></li>
<li><p><strong><code>SIZE</code></strong><br />
<li><p><strong>SIZE</strong><br />
initial size of the Snake. Note that it grows by one per
move so at the default 5 it will not initially be 5
characters long! &lt; 0 is likely an immediate win.</p></li>
<li><p><strong><code>MAXSIZE</code></strong><br />
<li><p><strong>MAXSIZE</strong><br />
the maximum size the Snake can become before the game is
won. &lt; 0 is the maximum size based on terminal dimensions;
any other size will be capped based on the terminal
dimensions to prevent problems. Note that when <strong><code>SIZE+GROW &gt;= MAXSIZE</code></strong> you win <em>before</em> you grow to the full size!</p></li>
<li><p><strong><code>GROW</code></strong><br />
dimensions to prevent problems. Note that when <strong>SIZE+GROW &gt;=
MAXSIZE</strong> you win <em>before</em> you grow to the full size!</p></li>
<li><p><strong>GROW</strong><br />
size to grow every time you eat a bug. Default 5; negative
values are allowed. ‘Negativity’ creates for fun gameplay modes with
enough creativity. See <a href="gameplay.html">gameplay.html</a>
GitHub) as well as <a href="play.sh">play.sh</a> for some examples.</p></li>
<li><p><strong><code>SHED</code></strong><br />
every <strong><code>SHED</code></strong> movements you will grow (&gt; 0), shrink (&lt; 0) or
stay the same length (0) by the <strong><code>SHEDS</code></strong> (below) value. Again
<li><p><strong>SHED</strong><br />
every <strong>SHED</strong> movements you will grow (&gt; 0), shrink (&lt; 0) or
stay the same length (0) by the <strong>SHEDS</strong> (below) value. Again
with creativity you can create some fun gameplay modes. NOTE:
the concept of shedding in this game is a misnomer; see notes
below.</p></li>
<li><p><strong><code>SHEDS</code></strong><br />
every <strong><code>SHED</code></strong> movements will impact what this value means: grow
<li><p><strong>SHEDS</strong><br />
every <strong>SHED</strong> movements will impact what this value means: grow
(&gt; 0), shrink (&lt; 0) or not at all (0). Exception: if the snake
eats a bug the counter isn’t incremented. Again with creativity
you can create some fun gameplay modes here. For instance you
can grow upon eating a bug but shrink every <strong><code>SHED</code></strong> movements
and then it’s a battle of whether you win by <strong><code>SIZE &lt; 0</code></strong> or
<strong><code>SIZE &gt;= MAXSIZE</code></strong>. See <a href="play.sh">play.sh</a> for examples.
can grow upon eating a bug but shrink every <strong>SHED</strong> movements
and then it’s a battle of whether you win by <strong>SIZE &lt; 0</strong> or
<strong>SIZE &gt;= MAXSIZE</strong>. See <a href="play.sh">play.sh</a> for examples.
NOTE: the concept of shedding in this game is a misnomer; see
notes below.</p></li>
<li><p><strong><code>CANNIBAL</code></strong><br />
<li><p><strong>CANNIBAL</strong><br />
whether you can go through the Snake or not. Default is 0
(cannot - die if you try).</p></li>
</ul>
@@ -260,17 +261,17 @@ some features! The variables mentioned in the to run section at the top of this
file modify the behaviour of Snake.</p>
<p>Here are some other features of the game:</p>
<ul>
<li><p>A drawing/practising mode (<strong><code>WAIT</code></strong> &lt; 0 makes <code>timeout()</code> block).</p></li>
<li><p>A drawing/practising mode (<strong>WAIT</strong> &lt; 0 makes <code>timeout()</code> block).</p></li>
<li><p>Computer plays the game (<strong>WAIT=0</strong>).<br />
</p>
<ul>
<li><strong>EPILEPSY/STIMULATION OVERLOAD WARNING</strong> included in the relevant
section (this goes for a low <strong><code>EVADE</code></strong> value too).</li>
section (this goes for a low <strong>EVADE</strong> value too).</li>
</ul></li>
<li><p>Grow-Shrink mode (Positive and Negative Winning) mode (see
<a href="gameplay.html">gameplay.html</a> for more details).</p></li>
<li><p>The dimensions of the game (this is actually a terminal thing but I document
how to do this and its potential pitfalls) (<strong><code>LINES</code></strong> , <strong><code>COLUMNS</code></strong>).</p></li>
how to do this and its potential pitfalls) (<strong>LINES</strong> , <strong>COLUMNS</strong>).</p></li>
</ul>
<p>There are no complicated command line invocations; it’s just a matter of passing
into the game descriptively named variables and I include a script that sets up
@@ -482,7 +483,7 @@ a pun and every pun deserves to be shed).</p>
<p>They grow through a process called moulting - shedding their skin (other
creatures also moult). This takes place over some days and unlike humans snakes
never stop growing (though growth slows down as they mature). I chose the
variables <strong><code>SHED</code></strong> and <strong><code>SHEDS</code></strong> for simplicity and because the words are
variables <strong>SHED</strong> and <strong>SHEDS</strong> for simplicity and because the words are
shorter. I don’t like the words because it’s rather a misnomer but what I had
chosen before was longer - STRETCH and STRETCHES.</p>
<h4 id="any-other-interesting-things-about-snakes"><a name="other" href="#toc">Any other interesting things about snakes?</a></h4>
+2 -2
View File
@@ -173,8 +173,8 @@ approximately the <code>snake_size / growth_size</code> i.e. how many bugs it
will take to win the game. The max bugs in the <code>bugs</code> line is approximately
<code>max_snake_size / growth_size</code> i.e. how many bugs it’ll take to win at the
maximum (capped) snake size.</p>
<p>If I pass in any of the variables <strong><code>GROW</code></strong>, <strong><code>MAXSIZE</code></strong>, <strong><code>SIZE</code></strong> and/or
<strong><code>LINES</code></strong> or <strong><code>COLUMNS</code></strong> it bases its calculations on those variables. For
<p>If I pass in any of the variables <strong>GROW</strong>, <strong>MAXSIZE</strong>, <strong>SIZE</strong> and/or
<strong>LINES</strong> or <strong>COLUMNS</strong> it bases its calculations on those variables. For
example:</p>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">terminal</span> supports cursor movement</span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a><span class="ex">terminal</span> supports making cursor invisible</span>
+1 -1
View File
@@ -424,7 +424,7 @@ so that by setting the size to -1 it went to the max unsigned value):</p>
<div class="sourceCode" id="cb19"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb19-1"><a href="#cb19-1" aria-hidden="true" tabindex="-1"></a><span class="ex">$</span> MAXSIZE=-1 ./prog</span>
<span id="cb19-2"><a href="#cb19-2" aria-hidden="true" tabindex="-1"></a><span class="ex">memory</span> error</span>
<span id="cb19-3"><a href="#cb19-3" aria-hidden="true" tabindex="-1"></a><span class="ex">X:0/157</span> Y:0/42 S:3/18446744073709551614 B:0</span></code></pre></div>
<p>BTW: There are two arrays that have to be <strong><code>MAXSIZE</code></strong> (technically + 1).</p>
<p>BTW: There are two arrays that have to be <strong>MAXSIZE</strong> (technically + 1).</p>
<p>Is it possible that some value specified by the user could mess this up? I do
not know but what I do know is that because it’s unsigned it can’t be negative;
if the max size is 0 then the array size will be 1 but it won’t matter because
+2 -3
View File
@@ -283,8 +283,7 @@ the same issue.</p>
clang</strong> despite the fact it might appear to be gcc: no symlink and both gcc and
clang exist but the gcc is clang which you’ll see if you run <code>gcc --version</code>.</p>
<p>A tip and some fix methods from Cody: in the older days args to main() not given
a type were implicit ints but when they’re required to be <code>char **</code> this can
cause a problem. In some cases Cody was able to use a <code>char *</code> inside <code>main()</code>
a type were implicit ints but when they’re required to be <code>char ** this can cause a problem. In some cases Cody was able to use a</code>char *<code>inside</code>main()`
(see <a href="1989/tromp/tromp.c">1989/tromp/tromp.c</a> and
<a href="1986/holloway">1986/holloway/holloway.c</a> for two examples though done slightly
differently). In other cases he was able to dereference the pointers to be used
@@ -2183,7 +2182,7 @@ used.</li>
<p>This program supports only “Combinator-calculus style notation” of Lazy K.
“Unlambda style” and “Iota and Jot” style are not supported.</p>
<p>Also, it requires a space between identifiers. In short, use <code>(S K)</code> instead of
<code>(SK)</code>, “`sk”, <code>**i*i*i*ii*i*i*ii</code>, or <code>11111100011100</code>.</p>
<code>(SK)</code>, “`sk”, **i<em>i</em>i<em>ii</em>i<em>i</em>ii<code>, or</code>11111100011100`.</p>
<p>Huge memory may be required to compile the program (about 300 MB on my machine).</p>
<p>In addition, there are some limitations (and workarounds) mentioned in <a href="2013/endoh1/index.html#spoiler">Spoiler
section</a>.</p>
+17 -32
View File
@@ -181,21 +181,14 @@ be kept in:</p>
<span id="cb1-2"><a href="#cb1-2" aria-hidden="true" tabindex="-1"></a><span class="dt">char</span> x <span class="op">{</span><span class="kw">sizeof</span><span class="op">(</span></span>
<span id="cb1-3"><a href="#cb1-3" aria-hidden="true" tabindex="-1"></a> <span class="dt">double</span><span class="op">(%</span>s<span class="op">,%</span>D<span class="op">)(*)())</span></span></code></pre></div>
<p>This does mean that there cannot be a second arg to <code>main()</code>
as clang requires that to be a <code>char **</code> and the <code>char</code> redefined would not
allow this. Some versions of clang say that <code>main()</code> must have either 0, 2 or 3
args but these versions do not object to 1 arg. However as the <code>char</code> macro
seems more obscure and it is possible that a new version of clang will be even
more strict the <code>int i</code> parameter in <code>main()</code> was moved to be inside <code>main()</code>,
set to non-zero (setting <code>i</code> to 0 will not work). This way <code>main()</code> has zero
as clang requires that to be a <code>char ** and the</code>char<code>redefined would not allow this. Some versions of clang say that</code>main()<code>must have either 0, 2 or 3 args but these versions do not object to 1 arg. However as the</code>char<code>macro seems more obscure and it is possible that a new version of clang will be even more strict the</code>int i<code>parameter in</code>main()<code>was moved to be inside</code>main()<code>, set to non-zero (setting</code>i<code>to 0 will not work). This way</code>main()` has zero
args.</p>
<p>Observe how on line 29 there is a call to <code>main()</code> which does pass in a
parameter. It has never been observed to be an error to pass in too many
parameters to a function (<code>main()</code> or otherwise - it warns with other functions
but does not appear to with <code>main()</code>) but only that <code>main()</code> itself has a
certain number of args (in some versions) and that the first arg is an <code>int</code> and
the others are <code>char **</code>s. This is why the arg was removed and the call to
<code>main()</code> was not updated beyond what had to be done to fix it for compilers that
do not support <code>-traditional-cpp</code>.</p>
the others are <code>char **s. This is why the arg was removed and the call to</code>main()<code>was not updated beyond what had to be done to fix it for compilers that do not support</code>-traditional-cpp`.</p>
<p>If the ANSI C committee or a new version of clang messes this up (both of which
seems possible) it is easy to fix but it is hoped that this won’t happen.</p>
<p>Originally <a href="#yusuke">Yusuke</a> supplied a patch so that this entry would compile with gcc -
@@ -367,7 +360,7 @@ program the added <code>input.txt</code> file.</p>
<h2 id="holloway-index.html"><a name="1986_holloway"></a><a href="1986/holloway/holloway.c">1986/holloway</a> (<a href="1986/holloway/index.html%5D">index.html</a>)</h2>
<p><a href="#cody">Cody</a> fixed this to compile and work with clang (it already worked with gcc).
The problem was that clang is more strict about the type of second arg to
<code>main()</code>. However simply changing it to a <code>char **</code> and updating the <code>*s</code> to <code>**s</code>
<code>main()</code>. However simply changing it to a <code>char ** and updating the</code>*s<code>to **s</code>
caused a segfault. By adding a new variable, <code>char *t</code>, initialising it to <code>s</code>
and then using <code>t</code> instead of <code>s</code> it compiles and runs successfully under clang
and gcc.</p>
@@ -605,11 +598,11 @@ index.html file for more details.</p>
publication, in the remarks, to help understand the entry, and for fun.</p>
<h2 id="phillipps-index.html"><a name="1988_phillipps"></a><a href="1988/phillipps/phillipps.c">1988/phillipps</a> (<a href="1988/phillipps/index.html%5D">index.html</a>)</h2>
<p><a href="#cody">Cody</a> fixed this for modern systems. It did not compile with clang because it
requires the second and third args of <code>main()</code> to be <code>char **</code> but even before
requires the second and third args of <code>main()</code> to be `char ** but even before
that with gcc it printed garbage and then crashed.</p>
<p>After fixing it for clang by changing the very <code>main()</code> (in fact it called
itself up to 12 times!) to call the new function <code>pain()</code> (chosen because it’s a
pain that clang requires these args to be <code>char **</code> :-), which is just as
pain that clang requires these args to be `char ** :-), which is just as
recursive, with the correct args it now works with both gcc and clang.</p>
<p>Later Cody improved the fix to make it look a bit more like the original, using
K&amp;R style functions, and trying to match the format as best as possible of what
@@ -771,25 +764,19 @@ might just not be possible.</p>
<p>The way it was fixed might be hard to see and describe but this is an attempt.
Because <code>main()</code>’s args were all <code>int</code>s, <code>main()</code> had to call a new function
which is allowed to have args as <code>int</code> (instead of <code>main()</code>’s args being int and
the rest being <code>char **</code>) but this is not as straight forward as it is for other
entries (if you look at the code you might see what is meant; the function called
is <code>pain()</code>).</p>
the rest being <code>char **) but this is not as straight forward as it is for other entries (if you look at the code you might see what is meant; the function called is</code>pain()`).</p>
<p>The args of <code>main()</code> had to be set to the right type but only three args, <strong>not
four</strong>, even though the original program has four args. This is because not all
versions of clang support four args and that is one of the issues with version 2
and 3 as it generates <code>main()</code> to have four args and the wrong type, all <code>int</code>s.</p>
<p>In the call to the new function, <code>pain()</code>, from <code>main()</code>, one of the <code>char **</code>s
is used twice, once as <code>argc</code> with bitwise AND with 2, naturally first being
cast to an <code>int</code> (<code>(int)ABBA&amp;2</code>), and once as a <code>char **</code>, the fourth arg to
<p>In the call to the new function, <code>pain()</code>, from <code>main()</code>, one of the <code>char **s is used twice, once as</code>argc<code>with bitwise AND with 2, naturally first being cast to an</code>int<code>(</code>(int)ABBA&amp;2<code>), and once as a</code>char **, the fourth arg to
<code>pain()</code> (yes even though <code>pain()</code> takes all <code>int</code>s).</p>
<p>The argc,, meanwhile, <code>tang</code>, is used once and the second arg, <code>char **gnat</code> is
used once (observe how <code>tang</code> is <code>gnat</code> spelt backwards as this is one of the
things that makes this a masterpiece and very hard if not impossible to fix
completely). Fortunately it is not actually necessary to use all four args (of
<code>main()</code>) in the call which might or might not be surprising, especially as it
uses one of the args, a <code>char **</code>, instead of an <code>int</code> (through casts), twice
rather than just passing in for the fourth arg (the fourth arg passed in is the
third arg to <code>main()</code>).</p>
uses one of the args, a <code>char **, instead of an</code>int<code>(through casts), twice rather than just passing in for the fourth arg (the fourth arg passed in is the third arg to</code>main()`).</p>
<p>This program heavily uses recursion and depending on the number of args it will
print out output normally, ROT13 it, show it backwards or both. Along with the
ROT13 and reversed output of the code, it is the <strong>comments that create the
@@ -1246,7 +1233,8 @@ new char arrays (always cleared in the beginning of the loop) and then using
both numbers (using <code>"%o %o"</code> does not solve the problem).</p>
<h2 id="westley-index.html-5"><a name="1992_westley"></a><a href="1992/westley/westley.c">1992/westley</a> (<a href="1992/westley/index.html%5D">index.html</a>)</h2>
<p><a href="#cody">Cody</a> fixed this to work for clang by changing the third and fourth arg of
<code>main()</code> to be <code>char **</code> inside <code>main()</code>; clang requires args 2 - 4 to be <code>char **</code> and some versions do not even allow a fourth arg.</p>
<code>main()</code> to be <code>char ** inside</code>main()<code>; clang requires args 2 - 4 to be</code>char
** and some versions do not even allow a fourth arg.</p>
<p>He also added the alternate version that the author gave in the remarks that is
specifically for the USA rather than the world. This had to be fixed for clang
as well to make the args of <code>main()</code> be the correct type and by moving the body
@@ -1341,13 +1329,12 @@ compile time. See the index.html for details.</p>
<p><a href="#cody">Cody</a> made this use <code>fgets(3)</code> not <code>gets(3)</code>.</p>
<h2 id="vanb-index.html-1"><a name="1993_vanb"></a><a href="1993/vanb/vanb.c">1993/vanb</a> (<a href="1993/vanb/index.html%5D">index.html</a>)</h2>
<p><a href="#cody">Cody</a> fixed this to work with clang. The problem was that the third arg to main()
was not a <code>char **</code>. Instead <code>O5()</code> (which was <code>main()</code> via <code>-DO5=main</code>) is now
was not a <code>char **. Instead</code>O5()<code>(which was</code>main()<code>via</code>-DO5=main`) is now
its own function which main() calls with the right parameters.</p>
<p>Later Cody fixed it again to look much more like the original where only a
single line is added, that of <code>main()</code>, which calls <code>O5()</code>. This was done through
<code>-include stdio.h</code> at the compiler (in the Makefile) and by removing the <code>O3</code>
variable (an int) at the top of the file, instead making it a <code>char **</code> in
<code>main()</code> (<code>O5()</code> had three args) but then passing in <code>0</code> to <code>O5()</code> for the third
variable (an int) at the top of the file, instead making it a <code>char ** in</code>main()<code>(</code>O5()<code>had three args) but then passing in</code>0<code>to</code>O5()` for the third
arg (as it was 0 at file scope already this is perfectly fine and it means
there’s no need to cast it to an int in the function call though that would also
work).</p>
@@ -1988,7 +1975,7 @@ compiler that does not support this would not work. Thus we use the modification
by Yusuke.</p>
<h2 id="cheong-index.html"><a name="2001_cheong"></a><a href="2001/cheong/cheong.c">2001/cheong</a> (<a href="2001/cheong/index.html%5D">index.html</a>)</h2>
<p><a href="#cody">Cody</a> fixed this to work with clang by adding another function that is allowed to
have a third arg as an int, not a <code>char **</code>. He chose <code>pain()</code> because it’s a four
have a third arg as an int, not a <code>char **. He chose</code>pain()` because it’s a four
letter word that would match the format and because it’s pain that clang forces
this. :-) This fix makes a point of the author’s notes on portability no longer
valid, BTW.</p>
@@ -2046,9 +2033,7 @@ SC2248 (style): Prefer double quoting even when variables don&#39;t contain spec
<h2 id="herrmann2-index.html"><a name="2001_herrmann2"></a><a href="2001/herrmann2/herrmann2.c">2001/herrmann2</a> (<a href="2001/herrmann2/index.html%5D">index.html</a>)</h2>
<p><a href="#cody">Cody</a> fixed this to work with both 64-bit and 32-bit compilers by changing most
of the <code>int</code>s (all but that in <code>main(int ...)</code>) to <code>long</code>s. He also fixed it to
compile with clang by changing the args of main to be <code>int</code> and <code>char **</code>,
respectively, and changing specific references to the <code>argv</code> arg, casting to
<code>long</code> (was <code>int</code> but the 64-bit fix requires <code>long</code>) which was its old type.</p>
compile with clang by changing the args of main to be <code>int</code> and <code>char **, respectively, and changing specific references to the</code>argv<code>arg, casting to</code>long<code>(was</code>int<code>but the 64-bit fix requires</code>long`) which was its old type.</p>
<p>Cody also added the <a href="2001/herrmann2/try.sh">try.sh</a> script which might be more
useful than any other place as the command to try is quite long with C code.</p>
<p>For some reason the original code was missing (presumingly because it had been
@@ -2442,7 +2427,7 @@ bugs.html</a>.</p>
back for arrow keys in the <a href="2006/night/night.alt.c">alternate version</a>.</p>
<h2 id="sloane-index.html"><a name="2006_sloane"></a><a href="2006/sloane/sloane.c">2006/sloane</a> (<a href="2006/sloane/index.html%5D">index.html</a>)</h2>
<p><a href="#cody">Cody</a> fixed this entry to work with clang which has a defect with the args to
<code>main()</code>: it requires specific types: <code>int</code> and <code>char **</code> for the first and
<code>main()</code>: it requires specific types: <code>int</code> and `char ** for the first and
latter args.</p>
<p>Cody also provided the <a href="2006/sloane/sloane.alt.c">alternate version</a>, which
allows one to see what is going on in modern systems, and which we recommend one
@@ -2618,9 +2603,9 @@ everything, filtered through less.</p>
<a href="2012/endoh2/find-font-table.rb">find-font-table.rb</a>.</p>
<h2 id="grothe-index.html-1"><a name="2012_grothe"></a><a href="2012/grothe/grothe.c">2012/grothe</a> (<a href="2012/grothe/index.html">index.html</a>)</h2>
<p><a href="#cody">Cody</a> added the <a href="2012/grothe/try.sh">try.sh</a> script.</p>
<p>Cody also changed <code>argv</code> to be not <code>const char **</code> but <code>char **</code>, mostly out of an
<p>Cody also changed <code>argv</code> to be not <code>const char ** but</code>char <strong>, mostly out of an
abundance of caution in case clang, which already imposes restrictions on the
types of args to <code>main()</code> including to do with <code>char **</code>, decides to further
types of args to <code>main()</code> including to do with `char </strong>, decides to further
restrict them.</p>
<p>Cody also restored the original code from the archive.</p>
<p>And although the URL works for now (via redirect), Cody changed the website