render HTML after removing bold code
This commit is contained in:
1 parent
ec6dc7187e
commit
8a8140f089
8 files changed
+51
-66
No files matched your search
@@ -441,11 +441,11 @@ including how to find the bug, head and tail of the snake, at least where it was
|
||||
documented. The first run has several dumps. The final example has the snake
|
||||
inside itself.</p>
|
||||
<h1 id="gameplay-shedding-stretching"><a name="shedding" href="#toc">Gameplay: Shedding (stretching)</a></h1>
|
||||
<p>This feature will make you grow by the value of <strong><code>SHEDS</code></strong> for every <strong><code>SHED</code></strong>
|
||||
<p>This feature will make you grow by the value of <strong>SHEDS</strong> for every <strong>SHED</strong>
|
||||
movements (the counter isn’t incremented when you eat a bug). Basically growing
|
||||
without eating a bug (stretching would be better name here).</p>
|
||||
<h1 id="gameplay-winning"><a name="winning" href="#toc">Gameplay: Winning</a></h1>
|
||||
<p>If you ever get to the <strong><code>MAXSIZE</code></strong> the game is won. You can force a win by
|
||||
<p>If you ever get to the <strong>MAXSIZE</strong> the game is won. You can force a win by
|
||||
setting the max size to a smaller value than the size you specify (or the
|
||||
default) or setting the size to higher than the default (or < 0 which will end
|
||||
up being > the max size though I suppose there might be some value that makes it
|
||||
@@ -486,7 +486,7 @@ improved over time.</p>
|
||||
the modes below.</p>
|
||||
<h2 id="photosensitive-epilepsystimulation-overload-trigger-warnings"><a name="warning" href="#toc">Photosensitive epilepsy/Stimulation overload trigger warnings</a></h2>
|
||||
<p>If you have <strong>photosensitive epilepsy please be careful</strong> especially with low values
|
||||
for both <strong><code>WAIT</code></strong> and <strong><code>EVADE</code></strong>. It appears that the <a href="https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.Xjgpwi2ZOgQ">number of hertz (flashes)
|
||||
for both <strong>WAIT</strong> and <strong>EVADE</strong>. It appears that the <a href="https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.Xjgpwi2ZOgQ">number of hertz (flashes)
|
||||
per second triggering seizures</a> is wide but depending on the variables it
|
||||
easily can be in the range.</p>
|
||||
<p>There are different patterns and lights flashing at different speeds so please
|
||||
@@ -674,7 +674,7 @@ gameplay modes (as shown above) but here are some general notes about a few of t
|
||||
to a value that’s better for you. Remember it’s a wait time so if you want the
|
||||
snake to move slower you have to increase the wait time!</p>
|
||||
<h2 id="evade-bug-evasion-frequency"><a name="evade" href="#toc">EVADE: Bug evasion frequency</a></h2>
|
||||
<p>For every <strong><code>EVADE</code></strong> snake movements the bug will try and find a new place to
|
||||
<p>For every <strong>EVADE</strong> snake movements the bug will try and find a new place to
|
||||
occupy. It might be very close to it and I do not ensure it’s a new place at
|
||||
all.</p>
|
||||
<p>Each time the bug is placed the counter will be reset whether from eating the
|
||||
|
||||
Reference in new issue
Block a user