render HTML after removing bold code

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Landon Curt Noll committed 2024-03-19 21:20:52 -07:00
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@@ -441,11 +441,11 @@ including how to find the bug, head and tail of the snake, at least where it was
documented. The first run has several dumps. The final example has the snake
inside itself.</p>
<h1 id="gameplay-shedding-stretching"><a name="shedding" href="#toc">Gameplay: Shedding (stretching)</a></h1>
<p>This feature will make you grow by the value of <strong><code>SHEDS</code></strong> for every <strong><code>SHED</code></strong>
<p>This feature will make you grow by the value of <strong>SHEDS</strong> for every <strong>SHED</strong>
movements (the counter isn’t incremented when you eat a bug). Basically growing
without eating a bug (stretching would be better name here).</p>
<h1 id="gameplay-winning"><a name="winning" href="#toc">Gameplay: Winning</a></h1>
<p>If you ever get to the <strong><code>MAXSIZE</code></strong> the game is won. You can force a win by
<p>If you ever get to the <strong>MAXSIZE</strong> the game is won. You can force a win by
setting the max size to a smaller value than the size you specify (or the
default) or setting the size to higher than the default (or &lt; 0 which will end
up being &gt; the max size though I suppose there might be some value that makes it
@@ -486,7 +486,7 @@ improved over time.</p>
the modes below.</p>
<h2 id="photosensitive-epilepsystimulation-overload-trigger-warnings"><a name="warning" href="#toc">Photosensitive epilepsy/Stimulation overload trigger warnings</a></h2>
<p>If you have <strong>photosensitive epilepsy please be careful</strong> especially with low values
for both <strong><code>WAIT</code></strong> and <strong><code>EVADE</code></strong>. It appears that the <a href="https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.Xjgpwi2ZOgQ">number of hertz (flashes)
for both <strong>WAIT</strong> and <strong>EVADE</strong>. It appears that the <a href="https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.Xjgpwi2ZOgQ">number of hertz (flashes)
per second triggering seizures</a> is wide but depending on the variables it
easily can be in the range.</p>
<p>There are different patterns and lights flashing at different speeds so please
@@ -674,7 +674,7 @@ gameplay modes (as shown above) but here are some general notes about a few of t
to a value that’s better for you. Remember it’s a wait time so if you want the
snake to move slower you have to increase the wait time!</p>
<h2 id="evade-bug-evasion-frequency"><a name="evade" href="#toc">EVADE: Bug evasion frequency</a></h2>
<p>For every <strong><code>EVADE</code></strong> snake movements the bug will try and find a new place to
<p>For every <strong>EVADE</strong> snake movements the bug will try and find a new place to
occupy. It might be very close to it and I do not ensure it’s a new place at
all.</p>
<p>Each time the bug is placed the counter will be reset whether from eating the