Minor fixes to 2020/ferguson1/README.md & snake.1

Yes well what can I say? I looked at the files by chance and saw a few
things that were not clear and needed to be corrected. Call me a snake
if you must! :-)
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Cody Boone Ferguson committed 2023-04-26 07:50:06 -07:00
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@@ -32,7 +32,7 @@ and non-zero).
* **`WALLS`**
whether the walls are passable or impassable. Default passable,
1; 0 disables.
1; 0 makes walls impassable where you die if you hit a wall.
* **`EVADE`**
how many movements the Snake moves before the bug (well
@@ -42,7 +42,7 @@ and non-zero).
* **`SIZE`**
initial size of the Snake. Note that it grows by one per
move so at the default 5 it will not initially be 5
characters long! < 0 is an immediate win.
characters long! < 0 is likely an immediate win.
* **`MAXSIZE`**
the maximum size the Snake can become before the game is
@@ -77,7 +77,7 @@ and non-zero).
* **`CANNIBAL`**
whether you can go through the Snake or not. Default is 0
(cannot).
(cannot - die if you try).
@@ -114,7 +114,7 @@ There is a good deal of useful documentation that is provided with this entry:
* [gameplay.html][] ([gameplay.md][] on GitHub)
Documented game *features*!
Documented game *features* and gameplay modes!
* [terminals.html][] ([terminals.md][] on GitHub)
@@ -159,16 +159,17 @@ Here are some other features of the game:
section (this goes for a low **`EVADE`** value too).
* Grow-Shrink mode (Positive and Negative Winning) mode (see
[gameplay.html][]/[gameplay.md][] for more details).
[gameplay.html][] ([gameplay.md][] on GitHub) for more details).
* The dimensions of the game (this is actually a terminal thing but I document
how to do this and its potential pitfalls) (**`LINES`** , **`COLUMNS`**).
There are no complicated command line invocations; it's just a matter of passing
into the game descriptively named variables and I include a script that sets up
many different gameplay modes (see [gameplay.html][]/[gameplay.md][] and [play.sh][]).
many different gameplay modes (see [gameplay.html][] ([gameplay.md][] on GitHub)
and [play.sh][]).
The [gameplay.html][]/[gameplay.md][] file has all the information on
The [gameplay.html][] ([gameplay.md][] on GitHub) file has all the information on
what the game looks like, how to play, the different types of modes (that I have
thought of so far) including all those in the above list. Along with the
[play.sh][] and [snake-colours.sh][] scripts it's probably the most important
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@@ -62,7 +62,7 @@ Default 231; you can move faster by holding down or rapidly pressing an arrow ke
.TQ
.B WALLS
whether the walls are passable or impassable.
Default 1, passable; 0 means impassable.
Default 1, passable; 0 means impassable and you will die if you hit a wall.
.TQ
.B EVADE
how many movements the Snake makes before the bug (well insect) will move to another location in the field.