Minor fixes to 2020/ferguson1/README.md & snake.1
Yes well what can I say? I looked at the files by chance and saw a few things that were not clear and needed to be corrected. Call me a snake if you must! :-)
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@@ -32,7 +32,7 @@ and non-zero).
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* **`WALLS`**
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whether the walls are passable or impassable. Default passable,
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1; 0 disables.
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1; 0 makes walls impassable where you die if you hit a wall.
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* **`EVADE`**
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how many movements the Snake moves before the bug (well
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@@ -42,7 +42,7 @@ and non-zero).
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* **`SIZE`**
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initial size of the Snake. Note that it grows by one per
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move so at the default 5 it will not initially be 5
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characters long! < 0 is an immediate win.
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characters long! < 0 is likely an immediate win.
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* **`MAXSIZE`**
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the maximum size the Snake can become before the game is
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@@ -77,7 +77,7 @@ and non-zero).
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* **`CANNIBAL`**
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whether you can go through the Snake or not. Default is 0
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(cannot).
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(cannot - die if you try).
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@@ -114,7 +114,7 @@ There is a good deal of useful documentation that is provided with this entry:
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* [gameplay.html][] ([gameplay.md][] on GitHub)
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Documented game *features*!
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Documented game *features* and gameplay modes!
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* [terminals.html][] ([terminals.md][] on GitHub)
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@@ -159,16 +159,17 @@ Here are some other features of the game:
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section (this goes for a low **`EVADE`** value too).
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* Grow-Shrink mode (Positive and Negative Winning) mode (see
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[gameplay.html][]/[gameplay.md][] for more details).
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[gameplay.html][] ([gameplay.md][] on GitHub) for more details).
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* The dimensions of the game (this is actually a terminal thing but I document
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how to do this and its potential pitfalls) (**`LINES`** , **`COLUMNS`**).
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There are no complicated command line invocations; it's just a matter of passing
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into the game descriptively named variables and I include a script that sets up
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many different gameplay modes (see [gameplay.html][]/[gameplay.md][] and [play.sh][]).
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many different gameplay modes (see [gameplay.html][] ([gameplay.md][] on GitHub)
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and [play.sh][]).
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The [gameplay.html][]/[gameplay.md][] file has all the information on
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The [gameplay.html][] ([gameplay.md][] on GitHub) file has all the information on
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what the game looks like, how to play, the different types of modes (that I have
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thought of so far) including all those in the above list. Along with the
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[play.sh][] and [snake-colours.sh][] scripts it's probably the most important
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@@ -62,7 +62,7 @@ Default 231; you can move faster by holding down or rapidly pressing an arrow ke
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.TQ
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.B WALLS
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whether the walls are passable or impassable.
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Default 1, passable; 0 means impassable.
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Default 1, passable; 0 means impassable and you will die if you hit a wall.
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.TQ
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.B EVADE
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how many movements the Snake makes before the bug (well insect) will move to another location in the field.
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